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    ~skeggers
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    Faction Rules and Information

    Faction Rules and Information

    You are expected to know these rules. If a rule is changed/added/removed, you are also expected to stay updated with it. Faction leaders are expected to ensure their faction is kept up to date on the rules.

    NOTICE: These rules are a supplement and do not replace server rules. You are subject to the server rules and their punishments, in addition to these rules. Any rule(s) you violate here will get you punished in accordance to the standard punishments prescribed by the server rules.


    Faction Moderator Rules

    • You’re a faction moderator, NOT a leader. You are there to overlook and supervise the running of the faction, nothing else.
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    • Each faction is allowed to have one faction moderator.
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    • A faction moderator is responsible for their own faction only. At no point are moderators permitted to interfere with other factions, they must instead contact the respective faction moderator, or the faction director(s).
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    • Moderators should not be in other factions at all, unless they have permission from the faction moderator of the faction they are in.
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    • Players are not the ones to pick someone as their faction moderator, however they are allowed to request a new one if they have a reason to do so. Moderators will be appointed by the faction directors. Any issues with faction moderators must be forwarded to the faction directors.
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    • Moderators are not allowed to interfere in IC situations unless it is needed/requested.
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    • Moderators are not allowed to invite anyone into their moderated faction unless the division which recruits members into the faction has tested and accepted them. (moderators should request to see the application/proof of an interview occuring, before inviting the player)
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    • Admins cannot give a faction restricted skin to players, unless they have a genuine reason to have the skin and have obtained the skin realistically (proof must be provided, e.g. SSs of obtaining a soldier's uniform).
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    • Moderators are not allowed to promote players in factions at all (unless requested by the leader of the moderated faction), the player must be promoted realistically and in a roleplay manner.


    Faction-Wide General Rules

    • A player cannot have leadership over two different factions at once. (this counts across accounts, and also counts for co-leader of factions [R5/R7]).
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    • Players must never be invited into a faction unless the normal invitation procedure is followed (roleplay must occur prior to the invite being offered).
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    • Players cannot be invited to a faction without an application unless the Faction Director(s) have granted permission beforehand.
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    • Don't hire, fire/suspend or promote/demote anyone without any roleplay involvement, unless the person has broken OOC rules and must therefore be dealt with in an OOC fashion.
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    • Players can be reinstated to a maximum rank of rank 1. If the player cannot reinstate, they must join the faction as a rank 0. Faction moderator’s permission is required to break this rule, however a legitimate reason is required.
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    • Rank skipping is not allowed, meaning faction members must proceed through the ranks properly. Faction moderator’s permission is required to break this rule, however a legitimate reason is required.
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    • Promotion systems should be followed. This means that a player should not be receiving promotions easily or for no reason.
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    • Faction Hopping is not allowed. You must wait a minimum of 5 days before applying to another/the same faction (the 5 days begin AFTER LEAVING the faction). This rule does not apply to faction members transferring to the FBI from other LEO departments (SAPD or SANG).
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    • Faction tool abuse will not be tolerated under any circumstances. Specific examples include abusing tazers, radios, cuffs etc - every faction has its own form of tool abuse, you should be made aware of this.
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    • Broadcast commands (/gov) must be used only for their IC intended purpose. Trolling in any form will not be tolerated, and will be treated as Non-RP behaviour.
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    • Selling, buying or giving factions/faction ranks is forbidden (IC or OOC).
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    • You are not allowed to force someone to leave their faction, unless the high command of the same faction does it himself. However, the FBI NSB are exempt to this rule if the following rule applies:
      Spoiler!

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    • Rushtazing:
      Spoiler!

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    • Players are not allowed to own any faction vehicles (excluding the Cheetah).
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    • The only restrictions on faction corruption are that the FBI NSB and IA in any faction are not allowed to be corrupt. Any other ranks in any other divisions are permitted to be corrupt.
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    • Players require admin approval to raid Demorgan, and there must be at least 4 National Guard members online at the time of the raid beginning.
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    • You no longer need admin approval to release prisoners from Demorgan, however there needs to be at least 4 National Guard members online at the time. If there are extra LEOs (FBI, LSPD) in DeMorgan, they can count towards the 4 members required. If a member logs off after the release has begun, the players releasing may continue.
      Important: Whilst releasing is allowed without admin approval, raiding still requires permission, as per the previous rule (e.g. a SANG member releasing a prisoner does not require permission)
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    • You no longer need admin approval to escape from Demorgan, however there needs to be at least 4 National Guard members online at the time. If there are extra LEOs (FBI, LSPD) in DeMorgan, they can count towards the 4 members required. If a member logs off after the escape has begun, the player escaping may continue.
      Important: Escaping does not count as raiding. However, you may not call for any sort of backup whilst escaping without admin approval, as that would count as raiding.
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    Faction-Wide Roleplay Rules

    • OOC channels may not be used for any IC advantage, excluding the following:


    • -
      • OOCly clarifying any IC information that was given over IC channels.
      • Using /or to communicate ICly. To do this, the /or message must begin with 'R:'.

    • Detaining has to be roleplayed before typing the command to detain. Detaining suspects on vehicles which are unrealistic is not allowed (e.g. bikes).
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    • If someone is in disguise within your faction, do not go to OOC lengths to reveal them. You must act realistically and use IC suspicion (if available) to attempt to reveal them ICly. Anyone breaching this will be punished for metagaming.
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    • All roleplay situations involving yourself or your faction directly should be reacted to in a serious, literal and realistic manner. For example, hostage situations should be handled with the safety of the hostages and other LEOs in mind at all times. Anyone breaking this will be punished for non-RP behaviour.
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    • You can put a player in temporary lock down (e.g. held in a prison cell for interrogation) for a maximum of 20 minutes. However, an OOC agreement can be made between both parties to keep the player contained for as long as agreed. Either party breaking such agreement will be punished for powergaming.

      If the suspect is held, and they log out before the 20 minutes is up, they cannot claim that they were held for longer than the normal 20 minutes. They can be released, but the LEOs holding them will not be punished.
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    • If a person is casefiled and faces the consequences of said casefile, they have the right to file a lawsuit against the casefiling faction and hold a trial, through the Judicial Department.
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    • Using screenshots as IC evidence must be supported by the IC actions of setting yourself up with sufficient technology. Try to screenshot this setup wherever possible to avoid unnecssary accusations or arguments at a later point.

      If you die scriptwise (post-/accept death), you must reapply your technology to continue using screenshots as IC evidence.

      Application of technology lasts for 24 hours exactly, so long as the player does not die scriptwise or has the technology removed ICly.
      For example, if you roleplayed setting up evidence at 4pm on the 16th of July, any SSs taken after 4pm on the 17th of July would be invalid, until the equipment is re-RPed.
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    • With regards to the previous rule regarding IC technology - any sort of surveillance equipment must be RP'd. For example, 'bodycams' are not automatically placed upon you when you enter a HQ, as some players seem to think. The only exception to this rule are dashcams. Unless it has been specifically deactivated, dashcams are found within every LEA vehicle. These save footage of the general surroundings of the vehicle, as well as inside the vehicle. This footage can be accessed by any LEO through USB connection into the dashboard of the vehicle.
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    • If you are supplied with recording equipment as a member of a faction, you will RPly have this equipmnt revoked upon retirement/removal from the faction.

      However, RPing that you specifically store the equipment somewhere before you retire/are removed from the faction allows you to continue using it (you must supply evidence of doing this if requested).

      Important: If you die or have the equipment removed from your person, you cannot RP having the equipment again without obtaining it.
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    • If an LEO is killed in relation to a casefile they have created, they are no longer allowed to involve themselves with the case. However, other faction members can if they have the IC motive to do so (e.g. the case is stored on the FBI database, therefore other agents take over).
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    • Factions cannot enter the base of the National Guards without informing them. This is more of a roleplay regulation, as any breaches of this rule can be handled ICly (e.g. tresspassing).
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    • Players with 20 crimes and/or 5 arrests can not be hired unless they have received enough recommendations for the faction applied for.
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    • Breaking cuffs must be RPed realistically. Shooting cuffs off is not a realistic option, as it would not work in real life circumstances.
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    • Players in a faction are only allowed to arrest or charge someone with a legitimate IC charge - you are not allowed to charge someone simply because “you are corrupt”.
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    • If a player has committed a serious crime (e.g. murder), LEOs can request for SANG to imprison the player for 2 hours instead of the usual 1 hour. (You cannot have the reason "being corrupt" to prison someone for 2 hours and randomly add the charge, the serious offense HAS to be done in order for the person to be prisoned for 2 hours).
      Important: You don't have to be most wanted/have 6 charges to be prisoned for 2 hours, it's down to the LEOs handling the situation as to how long you are imprisoned for.
      Important: Any sort of government corruption counts as a serious crime, and can be punishable by 2 hours of IC prison time.
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    • If a player requires anything from an admin (e.g. faction uniform if they have RPly gained access to one), they must take screenshots to supply at a later point. This is vital, most admins can't check logs and will not be able to give you what you want without proof.
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    IC Faction Information
    The following information is IC only. This is a short section to describe briefly how factions are ICly expected to interact with each other. Whilst you will never be prisoned OOCly for breaking any of the following guidelines, they will almost definitely land you in IC trouble if you're caught:

    Factions must respect each other and they are not allowed to act in a way that would cause significant harm to another faction. If a faction uses another faction's facilities then they are not allowed to impede the faction that owns the facility or to play around in the facility.

    All factions must be mostly independent. Yes, the FBI may have authority over the SAPD during an active crime scene, but the FBI is not allowed to run the SAPD. The FBI and Judicial Department are the only factions that can punish members from other factions. The FBI needs a casefile to do this and the Judicial Department needs a trial to do this. No faction can promote/hire/appoint members in a different faction.
    The only time factions can command other factions' members is during an active crime scene, where the FBI can command all other factions involved in the scene.

    Jurisdiction over various areas are as follows:
    Spoiler!


    The FBI NSB and IA Departmental Strikes list is as follows, and is to be used for every faction:

    Spoiler!


    Faction-Specific Rules

    The following rules are the set OOC rules for factions. Understand that there may be rules missing from here that exist in another section. Please ask your faction leader/moderator to clarify any rules you are unsure of.

    Federal Bureau of Investigation


    • The FBI has full authority over other LEO factions during crime scenes, and investigative authority at all other times, as the faction is a federal agency.
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    • You are not allowed to casefile a player more than once within a period of 10 days.
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    • All general casefiles must be approved by one of the directors of the CID division, or one of the FBI directors, before the casefile can be executed.
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    • Casefiles do not have to be shown to the person getting arrested, unless legal action is taken and the casefile has been requested legally. Faction moderators are allowed to request the casefile OOC'ly.
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    • See the Faction-Wide Roleplay Rules regarding recording equipment, as they are mainly directed at the FBI.
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    • The FBI can strike/fire members from other factions, as well as 'give' family strikes. The different procedures they must go through are as follows:
      • Striking/removing high commands:

        - A casefile is made by a NSB operative/passed on by an FBI member.

        - The casefile must first be approved by either the NSB Director or one of the Directors of the FBI.

        - Both the FBI moderator and the moderator of the casefiled faction must approve the casefile (alternatively, the Faction Director can approve it in place of both moderators). At this point, the casefile is considered approved.

        - The FBI may then approach the leader of the faction, with the casefile in hand, and discuss the removal/striking of the player.

        - If the player IS the leader of the faction, a meeting is arranged and the leader is detained following the meeting.
        IMPORTANT: If the punishment is not carried out, the FBI have every right to casefile the HC handling the situation.
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      • Striking/removing regular faction members:

        - A casefile is made by a NSB operative/passed on by an FBI member.

        - The casefile must first be approved by either the NSB Director or one of the Directors of the FBI.

        - Once approved, the agents handling the case may request a meeting with the leader of the casefiled faction.

        - They present the casefile, explain the situation, and request that the necessary punishment is carried out.

        - IMPORTANT: If the punishment is not carried out, the FBI have every right to casefile the HC handling the situation.
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      • The NSB Departmental Strike List can be found in the Faction-Wide Information section.
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      • Striking families:

        - A casefile is made by an AGTF operative/passed on by an FBI member.

        - The casefile must first be approved by either the AGTF Director or one of the Directors of the FBI.

        - A gang moderator/director must approve the casefile.

        - At this point, the casefile is considered approved.

        - The agents handling the case proceed to arrest each casefiled member. If a suspect does not come online for a week, the casefile may proceed without their arrest, with the agents acting as if he has been arrested (e.g. if a R6 knows OOCly of the casefile and decides not to log in for a week, even without his arrest, the family receive a strike for him being casefiled).

        - Once all arrests are complete, the appropriate strikes are handed out by a gang moderator.

        - IMPORTANT: If an agent is caught whilst casefiling a family, the family have automatic rights to FK (faction kill) this member. This will result in the agent losing all knowledge of the casefile occuring, as well as removal from the FBI's roster. This is to balance out the odds between the FBI and families, meaning that there are repercussions if the FBI mess up.
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      • The official strike list for family casefiles can be found here:
        Spoiler!

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    • The FBI NSB is authorized to take immediate action when they have witnessed a level 4 or 5 violation which has been committed by another faction, if there is no High Command available in the faction at the time (you should take all the evidence you can at the time, for court trials/OOC proof etc).
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    • Force CK:
      • The FBI has the right to order a force CK upon a player. That being said, this is not something that will a) be given free reign over and b) be used regularly. It is the final resort of punishment, where the only realistic punishment for the player's crimes is death. There are a number of restrictions on the FBI's force CK ability, which are written below.
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      • General criminals: If the FBI believes a criminal is due the death penalty (e.g. due to repeated terrorism or an extremely serious casefile), they must get permission from both the FBI moderator AND the Faction Director before doing so. If permission is granted, the FBI are permitted to capture/re-capture the criminal (if they already served their prison time) and RP a lethal injection.

        If a Senior+ is not available to process the CK, permission is granted to put the criminal in a cell until one becomes available.
        IMPORTANT: If a player attempts to get out of a force CK when all permissions have been given (e.g. a player is put in a cell for holding, and requests a TP to LS for some reason), then an admin must refuse.
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      • Hitman Agency/Cartel: The FBI may casefile the Hitman Agency. As always, everyone on the server automatically has knowledge that there are hitmen in the city. However, there is no knowledge of an actual formed agency.
        If a hitman is successfully casefiled (normal casefile procedures stand, however they must be proven to be a hitman and not just a madman with a knife) and arrested, the FBI are permitted to issue a lethal injection and force CK the hitman.

    San Andreas Police Department


    • The SAPD has authority over all civilians in the state of San Andreas as they're a state agency.
    • The SAPD are permitted to patrol, and have authority over the entire map, excluding the red and yellow zone. Permission is required to enter these zones.
    • The SAPD is subordinate to the FBI when it comes to an active crime scene.
    • The SAPD cannot fire other faction members even if they have committed a crime, they must contact the FBI or the faction who employs the suspect to take it further.
    • See the Faction-Wide Roleplay Rules regarding recording equipment, as they are mainly directed at the FBI.
    • The IA Departmental Strike List can be found in the Faction-Wide Information section.

    San Andreas Fire and Medical Department


    • FMD is a State Agency.
    • FMD has authority only in medical situations.
    • FMD has full authority over security of their events and LEO factions must provide security for these events if they're available.
    • Firearms are only to be used for self-defence.
    • FMD has to roleplay reviving players, they cannot just use the commands.

    San Andreas Government


    • The SAG has authority to all states and below while it's faction itself is State Agency.
    • They are allowed to create, remove and edit laws.
    • They have the full authority over LEO factions during Government-held events, such as tax refunds, racers & other events
    • The Government must fund the factions fairly (no corruption is allowed in relation to paying factions, nor is stealing from the treasury through faction payments allowed).
    • The Government cannot order other factions to fire, hire, promote, demote or to suspend people.
    • The Government cannot force other factions to give them the usergroup access, they can ask.
    • The Government cannot order an LEO to add charges on someone without showing concrete evidence.
    • The Government cannot run crime scenes or training but they can set up an operation for the state agencies and below.
    • Firearms are only allowed to be used for defense (the Government is not an LEO faction, admins can punish government members for acting unrealistically with their supplies (for example, showing up at a crime scene and pulling your gun out, involving yourself as an LEO).
    • If a part of the Government's forum section refers to a specific law for IC use, the law must be stated somewhere else in the section. (this does not include general laws like punishment for committing a crime etc).

    San Andreas Judical Department


    • The Supreme Court and the Chief Justice have Federal level jurisdiction.
    • Superior/Trial Courts and Courts of Appeal have State level jurisdiction.
    • The Attorney General has executive responsibility over the law enforcement agencies of the State of San Andreas. However, they cannot fire/hire/promote members of any faction.
    • Members of this faction do not have the power to instruct or command other factions without reasonable justification.
    • Members of this faction cannot pose as law enforcement officials. For example; assisting LEO factions with arrests/chases/raids. Tazers and/or weapons must only be used for self-defense.
    • High ranking members of this faction (R2+) are not allowed to be intentionally corrupt.
    • As per the result of lawsuit/trial, the person charged can be jailed for up to 2 hours. Jail time can be a maximum of 4 hours only under special circumstances (must be approved by the faction moderator of JD/faction director.
    • Lawsuit settlements/awards can not be above $20,000,000. These settlements/awards/fees are paid by the losing party.
    • Force-CK (RPly a lethal injection - much alike the FBI) can only be carried out if, established via irrefutable evidence, the person charged is;
      1. A member of the Hitman Agency.
      2. A member of the Conglomerate.


    San Andreas Network


    • San Andreas News has jurisdiction throughout San Andreas as they are a private faction
    • SANews does not have authority to intervene with outside matters of their faction.
    • SANews members are allowed to use their firearms only for self-protection, and are subjected to the firearms that are in their locker.

    Hitman Agency


    • Hitmen use fake LEO badges that can not be seen as a fake badge, or distinguished from a legitimate badge, even by a law enforcement officer.
    • Any OOC attempt to reveal a hitman is not allowed. This includes using /members (this is an OOC command anyway), /or or other OOC means. Stating over /or that someone is obviously a hitman because they aren’t responding in either the IC or OOC radio will be classed as MG.
    • Hitmen can force-CK if they are able to catch a player who is investigating them, however they must have valid evidence to prove this investigation. The HA and FBI moderators/faction director must approve this force CK beforehand.
    • If a knife or C4/bomb is found on a hitmen through frisking or other means, players cannot instantly assume affiliation with the Hitman Agency. They can however treat them realistically (possibly as a terrorist).
    • HA members will now be restricted on their ability to join factions:

      • A faction can only have 2 hitmen in at one time.
      • Only an Elite Agent (R4) and above can be a member of the FBI.
      • A faction cannot have pure hitman leadership (the R5/7 and R6/8 roles in a faction cannot both be filled with hitmen).
        This rule is linked between HA and the Conglomerate (i.e. the leader and co-leader of a faction cannot be a member of both HA and the Conglomerate)
      • The leaders of the Hitman Agency cannot be high command in another faction (up to R3 in 6-rank factions, up to R4 in 8-rank factions).



    Conglomerate


    • The Conglomerate can force-CK if they are able to catch a player who is investigating them, however they must have valid evidence to prove this investigation. The Conglomerate and FBI moderators/faction director must approve this force CK beforehand.
    • If drugs are found on a member of the Conglomerate through frisking or other means, players cannot instantly assume affiliation with the Conglomerate. They can however treat them realistically (possibly as a drug dealer).
    • Conglomerate members will now be restricted on their ability to join factions:

      • A faction can only have 2 members of the Conglomerate in at one time.
      • Only a Handler (R2) and above can be a member of the FBI.
      • A faction cannot have pure Conglomerate leadership (the R5/7 and R6/8 roles in a faction cannot both be filled with members of the Conglomerate).
        This rule is linked between HA and the Conglomerate (i.e. the leader and co-leader of a faction cannot be a member of both HA and the Conglomerate)
      • The leaders of the Conglomerate cannot be high command in another faction (up to R3 in 6-rank factions, up to R4 in 8-rank factions).





    These rules are subject to change at any time, please check this thread regularly. Any major changes will be highlighted in a new post on this thread.


    Credits for format and general wording of rules - Day and Brad
    Credits for previous input - Watson, Shinji Li, Oliver, Claude, Corey Brooks, Ravin, Rey, Damien Cruz, Dino
    Last edited by Day; 19th April 2017 at 03:43 PM. Reason: jd
    2011-2016
    Quote Originally Posted by Michael Jones
    not going to lie, you were a very good admin even though you're a chav


 

 

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