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    Faction Rules and Information

    Faction Rules and Information

    You are expected to know these rules. If a rule is changed/added/removed, you are also expected to stay updated with it. Faction leaders are expected to ensure their faction is kept up to date on the rules.

    NOTICE: These rules are a supplement and do not replace server rules. You are subject to the server rules and their punishments in addition to these rules. Any rule(s) you violate here will get you punished in accordance to the standard punishments prescribed by the server rules.

    Faction Moderator Rules

    • You’re a faction moderator, NOT a leader. You are there to overlook and supervise the running of the faction, nothing else.
    • Each faction is allowed to have one faction moderator.
    • A faction moderator is responsible for their own faction only. At no point are moderators permitted to interfere with other factions, they must instead contact the respective faction moderator, or the faction director(s).
    • Moderators should not be in other factions at all, unless they have permission from the faction moderator of the faction they are in.
    • Players are not the ones to pick someone as their faction moderator, however they are allowed to request a new one if they have a reason to do so. Moderators will be appointed by the faction directors. Any issues with faction moderators must be forwarded to the faction directors.
    • Moderators are not allowed to interfere in IC situations unless it is needed/requested.
    • Moderators are not allowed to invite anyone into their moderated faction unless the division which recruits members into the faction has tested and accepted them. (moderators should request to see the application/proof of an interview occuring, before inviting the player)
    • Admins cannot give a faction restricted skin to players, unless they have a genuine reason to have the skin and have obtained the skin realistically (proof must be provided, e.g. SSs of obtaining a soldier's uniform).
    • Moderators are not allowed to promote players in factions at all (unless requested by the leader of the moderated faction), the player must be promoted realistically and in a roleplay manner.

    Faction-Wide General Rules

    • A player cannot have leadership over two different factions at once. (this counts across accounts, and also counts for co-leader of factions [R5/R7]).
    • Players must never be invited into a faction unless the normal invitation procedure is followed (roleplay must occur prior to the invite being offered).
    • Players cannot be invited to a faction without an application unless the Faction Director(s) have granted permission beforehand.
    • Don't hire, fire/suspend or promote/demote anyone without any roleplay involvement, unless the person has broken OOC rules and must therefore be dealt with in an OOC fashion.
    • Players can be reinstated to a maximum rank of rank 1. If the player cannot reinstate, they must join the faction as a rank 0. Faction moderator’s permission is required to break this rule, however a legitimate reason is required.
    • Rank skipping is not allowed, meaning faction members must proceed through the ranks properly. Faction moderator’s permission is required to break this rule, however a legitimate reason is required.
    • Promotion systems should be followed. This means that a player should not be receiving promotions easily or for no reason.
    • Faction Hopping is not allowed. You must wait a minimum of 5 days before applying to another/the same faction (the 5 days begin AFTER LEAVING the faction). This rule does not apply to faction members transferring to the FBI from other LEO departments (SAPD or SANG).
    • Faction tool abuse will not be tolerated under any circumstances. Specific examples include abusing tazers, radios, cuffs etc - every faction has its own form of tool abuse, you should be made aware of this.
    • Broadcast commands (/gov) must be used only for their IC intended purpose. Trolling in any form will not be tolerated, and will be treated as Non-RP behaviour.
    • Selling, buying or giving factions/faction ranks is forbidden (IC or OOC).
    • You are not allowed to force someone to leave their faction, unless the high command of the same faction does it himself. However, the FBI NSB are exempt to this rule if the following rule applies:

    • Rushtazing:

    • Players are not allowed to own any faction vehicles (excluding the Cheetah).
    • The only restrictions on faction corruption are that Sector 9 and the IA in any faction are not allowed to be corrupt. Any other ranks in any other divisions are permitted to be corrupt.
    • Players require admin approval to raid Demorgan, and there must be at least 4 National Guard members online at the time of the raid beginning.
    • You no longer need admin approval to release prisoners from Demorgan, however there needs to be at least 4 National Guard members online at the time. If there are extra LEOs (FBI, LSPD) in DeMorgan, they can count towards the 4 members required. If a member logs off after the release has begun, the players releasing may continue.
      Important: Whilst releasing is allowed without admin approval, raiding still requires permission, as per the previous rule (e.g. a SANG member releasing a prisoner does not require permission)
    • You no longer need admin approval to escape from Demorgan, however there needs to be at least 4 National Guard members online at the time. If there are extra LEOs (FBI, LSPD) in DeMorgan, they can count towards the 4 members required. If a member logs off after the escape has begun, the player escaping may continue.
      Important: Escaping does not count as raiding. However, you may not call for any sort of backup whilst escaping without admin approval, as that would count as raiding.
    • Live recruitment sessions, for any faction, require permission from either the faction moderator or a faction director.
    • /members is an OOC command. No player can use /members in any IC way whatsoever.

    Faction-Wide Roleplay Rules

    • OOC channels may not be used for any IC advantage, excluding the following
      • OOCly clarifying any IC information that was given over IC channels.
      • Using /or to communicate ICly. To do this, the /or message must begin with 'R:'.
    • Detaining has to be roleplayed before typing the command to detain. Detaining suspects on vehicles which are unrealistic is not allowed (e.g. bikes).
    • If someone is in disguise within your faction, do not go to OOC lengths to reveal them. You must act realistically and use IC suspicion (if available) to attempt to reveal them ICly. Anyone breaching this will be punished for metagaming.
    • All roleplay situations involving yourself or your faction directly should be reacted to in a serious, literal and realistic manner. For example, hostage situations should be handled with the safety of the hostages and other LEOs in mind at all times. Anyone breaking this will be punished for non-RP behaviour.
    • You can put a player in temporary lock down (e.g. held in a prison cell for interrogation) for a maximum of 20 minutes. However, an OOC agreement can be made between both parties to keep the player contained for as long as agreed. Either party breaking such agreement will be punished for powergaming.

      If the suspect is held, and they log out before the 20 minutes is up, they cannot claim that they were held for longer than the normal 20 minutes. They can be released, but the LEOs holding them will not be punished.
    • Using screenshots as IC evidence must be supported by the IC actions of setting yourself up with sufficient technology. Try to screenshot this setup wherever possible to avoid unnecssary accusations or arguments at a later point.

      If you die scriptwise (post-/accept death), you must reapply your technology to continue using screenshots as IC evidence.

      Application of technology lasts for 24 hours exactly, so long as the player does not die scriptwise or has the technology removed ICly.
      For example, if you roleplayed setting up evidence at 4pm on the 16th of July, any SSs taken after 4pm on the 17th of July would be invalid, until the equipment is re-RPed.
    • With regards to the previous rule regarding IC technology - any sort of surveillance equipment must be RP'd. For example, 'bodycams' are not automatically placed upon you when you enter a HQ, as some players seem to think. The only exception to this rule are dashcams. Unless it has been specifically deactivated, dashcams are found within every LEA vehicle. These save footage of the general surroundings of the vehicle, as well as inside the vehicle.
      Dashcam footage is automatically uploaded/streamed live to the faction's server, however bodycam manually uploaded through cable at the faction HQ. Dashcams record 360 degrees around the cruiser and record audio.
    • In reference to the previous rule -
      if a faction member dies around one of their own faction vehicles, they cannot check the dashcam footage back at their HQ when they respawn, as they are PK'd from the situation.

    • If you are supplied with recording equipment as a member of a faction, you will RPly have this equipment revoked upon retirement/removal from the faction. [/COLOR=#ffffff]

      However, RPing that you specifically store the equipment somewhere before you retire/are removed from the faction allows you to continue using it (you must supply evidence of doing this if requested).

      Important: If you die or have the equipment removed from your person, you cannot RP having the equipment again without obtaining it.
    • If an LEO is killed in relation to a casefile they have created, they are no longer allowed to involve themselves with the case. However, other faction members can if they have the IC motive to do so (e.g. the case is stored on the FBI database, therefore other agents take over).
    • Factions cannot enter the base of the National Guards without informing them. This is more of a roleplay regulation, as any breaches of this rule can be handled ICly (e.g. trespassing).
    • Players with 20 crimes and/or 5 arrests can not be hired unless they have received enough recommendations for the faction applied for.
    • Breaking cuffs must be RPed realistically. Shooting cuffs off is not a realistic option, as it would not work in real life circumstances.
    • Players in a faction are only allowed to arrest or charge someone with a legitimate IC charge - you are not allowed to charge someone simply because “you are corrupt”.
    • If a player has committed a serious crime (e.g. murder), LEOs can request for SANG to imprison the player for 2 hours instead of the usual 1 hour. (You cannot have the reason "being corrupt" to prison someone for 2 hours and randomly add the charge, the serious offense HAS to be done in order for the person to be prisoned for 2 hours).
      Important: You don't have to be most wanted/have 6 charges to be prisoned for 2 hours, it's down to the LEOs handling the situation as to how long you are imprisoned for.
      Important: Any sort of government corruption counts as a serious crime, and can be punishable by 2 hours of IC prison time.
    • If a player requires anything from an admin (e.g. faction uniform if they have RPly gained access to one), they must take screenshots to supply at a later point. This is vital, most admins can't check logs and will not be able to give you what you want without proof.
    • /mask can be used in a variety of ways to conceal one's identity. Some people (with appropriate roleplay/realistic access to such things) use facial prosthetics and use /mask as a way of concealing their identity through this method, which is perfectly acceptable through roleplay. However, if no roleplay is done prior to the /mask command being used, by default, it'll be roleplayed as being some sort of face cover, like a normal mask.
    • Just because someone is /mask'd, do not assume that they haven't roleplayed some sort of identity concealment. Instead, ask an admin to confirm with the masked player how /mask has been used in their case.
    • You cannot instantly assume someone is not a legitimate member of your faction without their actions giving you a reason to assume. (e.g. checking the roster for their name, asking if people have seen them around etc.).

    IC Faction Information
    The following information is IC only. This is a short section to describe briefly how factions are ICly expected to interact with each other. Whilst you will never be prisoned OOCly for breaking any of the following guidelines, they will almost definitely land you in IC trouble if you're caught:

    Factions must respect each other and they are not allowed to act in a way that would cause significant harm to another faction. If a faction uses another faction's facilities then they are not allowed to impede the faction that owns the facility or to play around in the facility.

    All factions must be mostly independent. The SAPD are responsible for taking charge over most criminal situations. Sector 9, the Department of Homeland Security branch specific to San Andreas, is the only faction that can punish members from other factions. No faction can promote/hire/appoint members in a different faction.

    Jurisdiction over various areas are as follows:

    The IA Departmental Strikes list is as follows, and is to be used for every faction:


    Faction-Specific Rules

    The following rules are the set OOC rules for factions. Understand that there may be rules missing from here that exist in another section. Please ask your faction leader/moderator to clarify any rules you are unsure of.

    San Andreas Police Department

    • The SAPD has authority over all civilians in the state of San Andreas as they're a state agency.
    • The SAPD are permitted to patrol, and have authority over the entire map, excluding the red and yellow zone. Permission is required to enter these zones.
    • The SAPD cannot fire other faction members even if they have committed a crime, they must use the corruption report form to report to Sector 9.
    • See the Faction-Wide Roleplay Rules regarding recording equipment, as they are mainly directed at the FBI.
    • The IA Departmental Strike List can be found in the Faction-Wide Information section.
    • The SAPD has a cap of 65 members. If the roster exceeds or meets 65,
      recruitment must be closed.

    San Andreas Fire and Medical Department

    • FMD is a State Agency.
    • FMD has authority only in medical situations.
    • FMD has full authority over security of their events and LEO factions must provide security for these events if they're available.
    • Firearms are only to be used for self-defence.
    • FMD has to roleplay reviving players, they cannot just use the commands.

    San Andreas Government

    • The SAG has authority to all states and below while it's faction itself is State Agency.
    • They are allowed to create, remove and edit laws.
    • They have the full authority over LEO factions during Government-held events, such as tax refunds, racers & other events
    • The Government must fund the factions fairly (no corruption is allowed in relation to paying factions, nor is stealing from the treasury through faction payments allowed).
    • The Government cannot order other factions to fire, hire, promote, demote or to suspend people.
    • The Government cannot force other factions to give them the usergroup access, they can ask.
    • The Government cannot order an LEO to add charges on someone without showing concrete evidence.
    • The Government cannot run crime scenes or training but they can set up an operation for the state agencies and below.
    • Firearms are only allowed to be used for defense (the Government is not an LEO faction, admins can punish government members for acting unrealistically with their supplies (for example, showing up at a crime scene and pulling your gun out, involving yourself as an LEO).
    • If a part of the Government's forum section refers to a specific law for IC use, the law must be stated somewhere else in the section. (this does not include general laws like punishment for committing a crime etc).
    • If a relevant faction moderator sees an issue with an IC bill, they may intervene with its implementation for OOC reasons, if necessary (i.e. unrealistic, doesn't mesh well with the faction dynamics/SARP playstyle etc).

    Sector 9

    • Sector 9 is a division which is RPly specifically assigned - as a division under the CIA - to San Andreas, to counter faction corruption and other national threats (i.e. terrorism), through both legal removals from factions, to having a "license to kill those who require permanent termination".
    • The faction has access to a set of powerful features, both RPly and scriptwise. As such, the faction works closely with the Faction Director to ensure that the faction is run properly, without too much admin intervention. Rules that ensure S9 stay focused and are kept in line with such power are listed at the bottom.
    • Sector 9 has a maximum member capacity of 5 agents (excluding the Director).
    • Sector 9 has investigative authority over all factions at all times.
    • Sector 9 is technically a LEO faction. They are a legal division assigned RPly by the CIA, and must be treated as such.

    Sector 9 IC information:

    Sector 9 specific rules:

    Sector 9 methods

    Sector 9 procedures:

    The specific rules and procedures are simply to inform the community of how the faction generally works. They may be edited in the Sector 9 private section at times, and may not always be updated here. This does not mean that anyone is exempt from the up-to-date procedure, just because they didn't know about it.

    Trust that if a Sector 9 agent is doing something, they have a rule enforced by the Faction Director behind them. If they are caught going against this at all, as stated above, they will be banned and actions will be revoked.

    There is no chance of Sector 9's power being abused here without being caught.

    San Andreas Network

    • San Andreas News has jurisdiction throughout San Andreas as they are a private faction
    • SANews does not have authority to intervene with outside matters of their faction.
    • SANews members are allowed to use their firearms only for self-protection, and are subjected to the firearms that are in their locker.

    Hitman Agency

    • Hitmen use fake LEO badges that can not be seen as a fake badge, or distinguished from a legitimate badge, even by a law enforcement officer.
    • Any OOC attempt to reveal a hitman is not allowed. This includes using /members (this is an OOC command anyway), /or or other OOC means. Stating over /or that someone is obviously a hitman because they aren’t responding in either the IC or OOC radio will be classed as MG.
    • Hitmen can force-CK if they are able to catch a player who is investigating them, however they must have valid evidence to prove this investigation. The HA and FBI moderators/faction director must approve this force CK beforehand.
    • If a knife or C4/bomb is found on a hitmen through frisking or other means, players cannot instantly assume affiliation with the Hitman Agency. They can however treat them realistically (possibly as a terrorist).
    • HA members will now be restricted on their ability to join factions:

      • A faction can only have 2 hitmen in at one time.
      • Only an Elite Agent (R4) and above can be a member of the FBI.
      • A faction cannot have pure hitman leadership (the R5/7 and R6/8 roles in a faction cannot both be filled with hitmen).
        This rule is linked between HA and the Conglomerate (i.e. the leader and co-leader of a faction cannot be a member of both HA and the Conglomerate)
      • The leaders of the Hitman Agency cannot be high command in another faction (up to R3 in 6-rank factions, up to R4 in 8-rank factions).

    Cártel de Jalisco Nueva Generación

    • The CJNG can force-CK if they are able to catch a player who is investigating them, however they must have valid evidence to prove this investigation. The CJNG and other respective moderators/faction director must approve this force CK beforehand.
    • If drugs are found on a member of the CJNG through frisking or other means, players cannot instantly assume affiliation with the CJNG. They can however treat them realistically (possibly as a drug dealer).
    • The CJNG will now be restricted on their ability to join factions:

      • A faction can only have 2 members of the CJNG in at one time.
      • A faction cannot have pure CJNG leadership (the R5/7 and R6/8 roles in a faction cannot both be filled with members of the CJNG).
        This rule is linked between HA and the CJNG (i.e. the leader and co-leader of a faction cannot be a member of both HA and the CJNG)
      • The leaders of the CJNG cannot be high-ranked in another faction (up to R3 in 6-rank factions, up to R4 in 8-rank factions).

    These rules are subject to change at any time, please check this thread regularly. Any major changes will be highlighted in a new post on this thread.

    Credits for format and general wording of rules - Day and Brad
    Credits for previous input - Watson, Shinji Li, Oliver, Claude, Corey Brooks, Ravin, Rey, Damien Cruz, Dino
    Last edited by Day; 20th July 2017 at 05:08 AM. Reason: sapd cap
    Quote Originally Posted by Michael Jones
    not going to lie, you were a very good admin even though you're a chav



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