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  1. #1
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    Faction Rules and Information

    Introduction


    The following is a set of rules every faction must follow.
    These rules are up to change at all time, therefore you are urged to regularly update yourself on the regulations.
    Failure to adhere to these rules may lead to punishment ranging from a warning to a ban from the server, so please tread lightly.
    The faction rules are not replacing server rules, instead, they are conjoined together and you are expected to follow both faction rules and server rules simultaneously.

    Faction Moderation


    -Failure to follow these moderator rules may result in moderator strikes or in severe cases removal from faction moderation.

    • As a faction moderator, it is your responsibility to supervise the performance of the faction from an admin standpoint.



    • Factions are only allowed to have a single moderator at a time with the only exception of SAPD, which can have up to two.



    • Each faction moderator is culpable for their own faction they are moderating, in no way will you intervene with other factions, instead you are urged to approach the respective faction moderator and or faction director.



    • Faction moderators should not be in other factions they do not moderate unless they have gotten permission from the said faction moderator.



    • Faction leaders are not the ones who pick the moderator nonetheless they may request a specific moderator for enhanced communication, that being said if there is an issue with a moderator you private message either the faction director or the assistant.



    • Faction moderators are prohibited from interfering in IC situations unless it is absolutely needed.



    • Faction moderators are not allowed to invite players into their faction.



    • Admins will not hand out restricted skins unless it was roleplayed properly and in-depth, proof of this roleplay must be provided and it is ultimately up to the admin to deem it fit or not.



    • Faction moderators are prohibited from promoting the faction members unless the leader requests it, bear in mind the promotion has to be roleplayed in any case.



    • If a player without a leaderflag interviews another player and needs someone with a leaderflag to invite the said player into the faction, the moderator will not process this request, the player must contact his superior for the scriptwise invite.

    Faction-wide Rules


    -Failure to adhere to these rules may result from a warning to a removal from the faction and admin imprisonment, up to admin discretion.

    • A player cannot have leadership over two factions at once, this counts for alternative accounts and co-leader (r5/r7).



    • Players are ought to never be invited into the faction without going through the full invitation procedure, this includes being invited without an application unless the faction director gives permission.(Faction moderators may not give permission).



    • Faction leaders and high command (leaderflag) must roleplay everything involved with hiring/firing/suspending/promoting/demoting a player unless the player has broken OOC rules.



    • The maximum rank players can reinstate into is 1 otherwise the player must join the faction at rank 0. Permission to bypass this rule may be given by the moderator with a proper reasoning.



    • Skipping ranks is not allowed unless the faction moderator has given permission to do so with proper reasoning.



    • When promoting a player you must follow promotion regulations, this means you are not allowed to give away/sell promotions.



    • Hopping between factions is strictly prohibited, this includes applying to the same faction. the appropriate time for waiting in between factions is 3 days from the point the player did /quitfaction, unless the faction moderator of the faction the player intends to join AND the moderator of the faction the player has left agreed to make an exception. (This rule does not apply for players leaving a faction to transfer over to the FBI).



    • Faction tool abuse of any kind is strictly prohibited and will guarantee you a place in admin prison or even a ban from the server, up to admin discretion.



    • Selling, buying, giving or taking faction weapons is not allowed, this includes not being able to take faction weapons when robbing a faction member unless permission from the faction director was given.



    • You are not allowed to force someone to leave their faction unless the high command of the same faction does it himself, however, the FBI NSB are exempt to this rule.



    • Rushtazing is absolutely not allowed and ties back to faction tool abuse, the following is an explanation of the term rushtazing and a few regulations surrounding it:


    - Tazing a player whilst they are aiming/shooting at you is classified as
    rushtazing.
    - Players are allowed to
    taze an active gunman from behind.
    - If a player turns around during a chase to specifically avoid being
    tazed, the LEO may taze him regardless of where the player is facing. Proof must be given to validate this however as the LEO may be accused of rushtaze
    .




    • Players are not allowed to own faction-restricted vehicles excluding the Cheetah.




    • The IA division in any faction are restricted from going corrupt OOCly and ICly, unless permission for this was given by the faction director. Any other rank in any other faction may go corrupt.



    • Players require permission to raid other faction HQs and there must be at least 5 members of the relevant faction in-game as well as an admin spectating at all times.




    • As a followup to the previous rule, you need permission in order to escape IC jail with at least 4 PD members in-game, as well as an admin spectating at all times. (If a PD member logs off mid-roleplay, the escapee may continue nonetheless).




    • Live recruitments require permission from both the faction director and the moderator of the respective faction.




    • /members is an OOC command, under no circumstances are you allowed to use information from /members ICly, this classifies as MG.




    • Calling 911 or provoking LEOs or the FMD in any sort of way with the intent to bait them is strictly forbidden.




    Faction Roleplay Rules


    -Failure to adhere to these rules may result from a warning to a removal from the faction and admin imprisonment, up to admin discretion.


    • The only way faction members may use the OOC channel ICly is if they need to clarify any IC information that was given over IC channels.




    • Detaining a suspect must be roleplayed before typing out the /detain command, otherwise, this can be classified as PG. Detaining players into unrealistic vehicles is also PG. (Bikes for example).




    • If someone is in disguise within your faction, do not go to OOC lengths to reveal them. You must act realistically and use IC suspicion (if available) to attempt to reveal them ICly. Anyone breaching this will be punished for metagaming.




    • All roleplay situations involving yourself or your faction directly should be reacted to in a serious, literal and realistic manner. For example, hostage situations should be handled with the safety of the hostages and other LEOs in mind at all times. Anyone breaking this will be punished for non-RP behavior.




    • Players are allowed to place other players under temporary lockdown (for example put in a cell for interrogation) for a maximum of 20 minutes however an OOC agreement can be made between the captive and the captor to extend the 20-minute restriction for roleplay purposes. If the suspect is held and they log out before the 20 minutes is up, they cannot claim that they were held for longer than the normal 20 minutes. They can be released, but the LEOs holding them will not be punished.




    • Using screenshots as IC evidence must be supported with roleplay of equipping the relevant equipment, it is to your best interest to roleplay this often.

    The equipment may turn invalid in case you scriptwisely die, 24 hours passed, or if the equipment is removed in a roleplay manner, this also applies to silicone masks or any concealing roleplay of that sort.
    In addition, dashcams are automatically placed in every governmental vehicle, this means you are able to capture IC evidence while inside/around a governmental vehicle with a 360-degree view as well as audio unless the dashcam was deactivated in a roleplay manner.

    - Sidenote: If a faction member dies around of their faction vehicles, they cannot check the dashcam footage back at their HQ when they respawn.




    • If you have recording equipment on you at the time of leaving/being removed from the faction, the equipment automatically goes invalid unless you roleplayed stashing the equipment somewhere before leaving.




    • If a LEO is killed in relation to a casefile they have created, they are no longer allowed to pursue the casefile however other faction members can if they have the IC motive to do so, for example, the case is stored in the FBI database, therefore other agents take over. Bear in mind the criminals have to provide IC evidence that a casefile is indeed taking place.




    • If you have usergroup access to a factions usergroup it is considered that you have IC access to their information. It is down to the responsibility of the usergroup moderator(s) to regularly check the appropriate users have the appropriate permissions. In addition, forum masks are only valid with the generation of the faction you received it from. If a faction purges and/or disbands and return at a later date your mask is then deemed invalid, upon return new systems would naturally be used and whatnot to prevent your mask working any longer, there's no debate with this.




    • Breaking your cuffs must be roleplayed realistically and properly, for example, lockpicking. Shooting them is an example of invalid roleplay.




    • It is prohibited from LEOs to arrest and charge someone for no reason with the excuse of "I'm corrupt". You are only allowed to arrest someone for legitimate IC crimes, you are expected to be able to prove the crime really did happen in case of a forum complaint as it is your responsibility.




    • /mask can be used in a variety of ways to conceal one's identity. Some people (with appropriate roleplay/realistic access to such things) use facial prosthetics and use /mask as a way of concealing their identity through this method, which is perfectly acceptable through roleplay. However, if no roleplay is done prior to the /mask command being used, by default, it'll be roleplayed as being some sort of face cover, like a normal mask.




    • You must not assume someone is not a legitimate member of your faction without their actions giving you a reason to suspect them.

    Respective faction rules




    • The SAPD has authority over all civilians in the state of San Andreas as they're a state agency.





    • The SAPD are permitted to patrol and have authority over the entire map.





    • The SAPD cannot fire other faction members even if they have committed a crime, they must make efforts to contact the National Security Branch of the Federal Bureau of Investigation and hand over any relevant evidence.





    • The SAPD has a cap of 65 members. If the roster exceeds or meets 65, recruitment must be closed.





    • Members of the San Andreas Police Department who are not related to Internal Affairs are entitled to be corrupt.





    • If a crime is committed that is a violation of local, state, and federal laws, the FBI has NO right to take over the investigation. State and local law enforcement agencies are not subordinate to the FBI, and the FBI does not supervise or take over their investigations.








    • FMD is a State Agency.




    • FMD has authority only in medical situations.




    • FMD has full authority over the security of their events and LEO factions must provide security for these events if they're available.




    • Firearms are only to be used for self-defense.




    • FMD has to roleplay reviving players, otherwise, they may get imprisoned for PG.




    • FMD high commands are not entitled to be corrupt.













    • The San Andreas Government has authority to all states and below while it's faction itself is State Agency.




    • They are allowed to create, remove and edit laws.

    • They have the full authority over LEO factions during Government-held events, such as tax refunds, racers & other events.

    • The Government must fund the factions fairly. (no corruption is allowed in relation to paying factions, nor is stealing from the treasury through faction payments allowed).

    • The Government cannot order other factions to fire, hire, promote, demote or to suspend people.

    • The Government cannot force other factions to give them the usergroup access, they can ask.

    • The Government cannot order an LEO to add charges to someone without showing concrete evidence.

    • The Government cannot run crime scenes or training but they can set up an operation for the state agencies and below.

    • Firearms are only allowed to be used for defense (the Government is not an LEO faction, admins can punish government members for acting unrealistically with their supplies (for example, showing up at a crime scene and pulling your gun out, involving yourself as an LEO).

    • If a relevant faction moderator sees an issue with an IC bill, they may intervene with its implementation for OOC reasons, if necessary. (i.e. unrealistic, doesn't mesh well with the faction dynamics/SARP playstyle etc).











    • The Federal Bureau of Investigation is the domestic intelligence and security service of the United States, and its principal federal law enforcement agency operates under the jurisdiction of the U.S. Department of Justice.



    • Although many of the FBI's functions are unique, its activities in support of national security are comparable to those of the British MI5 and the Russian FSB. Unlike the Central Intelligence Agency (CIA), which has no law enforcement authority and is focused on intelligence collection overseas, the FBI is primarily a domestic agency.



    • The faction has access to a set of powerful features, both RPly, and scriptwisely. As such, the faction works closely with the Faction Director to ensure that the faction is run properly, without too much admin intervention. Rules that ensure FBI stay focused and are kept in line with such power are listed at the bottom.



    • FBI has investigative authority over all factions at all times.



    • If a crime is committed that is a violation of local or state, the FBI has NO right to take over the investigation. State and local law enforcement agencies are not subordinate to the FBI, and the FBI does not supervise or take over their investigations.



    • Any actions of the FBI may be reversed if the agent involved is proven to have broken any of the following rules during the situation where the actions occurred.



    • All general faction rules are applicable to the FBI as well.



    • Any abuse of FBI-specific commands/tools/advantages will result in an instant server ban.



    • Trolling as an FBI member is not allowed.



    • If a mistake is made in your OOC judgment of a situation (due to the power the faction has), you may be removed/blacklisted/banned (Director/admin discretion), depending on the severity.



    • Failure to follow any of the expected procedures as they are intended may result in a removal/blacklist/server ban (Director/admin discretion), depending on the severity.



    • All evidence obtained must be obtained after legitimate surveillance roleplay has taken place, as per the general faction rules.



    • FBI has a member limit of 6 members. (Excluding the Director, including the Deputy Director).



    In character information that applies to the FBI:

    - The FBI is a federal law enforcement agency present in every state of the USA to counter faction corruption and handle both state and national threats.
    - The FBI has access to various departments to operate within different fields in their assigned state. There is a list of these departments in the FBI section, not to be listed here to avoid metagaming.

    FBI procedures:




    1. Every procedure requires AT LEAST Director/Assistant Director approval, with certain situations requiring Faction Director approval.
    2. Witnessed corruption: If an agent of any rank witnesses corruption which has been captured by some form of surveillance (basically evidence that can be provided at a later point ICly), they have permission to overrule the maximum imprisonment time and hold a suspected player until either approval is given to /fire, and a Special Agent+ is online.
    3. Public reports: Members of the public can submit reports of faction corruption through this form. Agents can either use information from these reports in casefiles, or if a Director approves the report as reason enough to remove the player, then the report can be directly used as the reason for removal.
    4. Casefiles: Using surveillance equipment/information given by external sources, agents can create casefiles to gather charges against faction members.










    • San Andreas News has jurisdiction throughout San Andreas as they are a private faction.




    • SANews does not have authority to intervene with outside matters of their faction.









    • Hitmen use fake LEO badges that cannot be seen as a fake badge or distinguished from a legitimate badge, even by a law enforcement officer.




    • Any OOC attempt to reveal a hitman is not allowed. This includes using /members (this is an OOC command anyway), /or or other OOC means. Stating over /or that someone is obviously a hitman because they aren’t responding in either the IC or OOC radio will be classed as MG.




    • Hitmen can force-CK if they are able to catch a player who is investigating them, however, they must have valid evidence to prove this investigation. The HA and FBI moderators/faction director must approve this force CK beforehand.




    • If a knife or C4/bomb is found on hitmen through frisking or other means, players cannot instantly assume affiliation with the Hitman Agency. They can, however, treat them realistically (possibly as a terrorist).


    HA members will now be restricted in their ability to join factions:


    1. A faction can only have 2 hitmen in at one time, except FBI which can have 1.
    2. A faction cannot have pure hitman leadership (the R5/7 and R6/8 roles in a faction cannot both be filled with hitmen or hitman affiliates).
    3. The R4+ of the Hitman Agency cannot be high command in another faction (up to R3 in 6-rank factions, up to R4 in 8-rank factions).










    • Sector 9 is a Federal Agency, a clandestine unit which answers directly to the president and has the authority to pose as state and federal agencies to fulfill their purpose - eliminating corruption and national security threats.



    • Each procedure Sector 9 carry out requires permission from either the Director or Assistant. Some casefiles may result in either a character kill or a faction kill, assuming that's the case endorsement from the Faction Director(s) is obligatory.



    • Members of the Sector 9 aren't allowed to be corrupt against the intentions of the faction unless permission was granted by the Faction Director(s).



    • Members of the Sector 9 use legitimate LEO badges that cannot be differentiated from any other official duty badge.



    • Any OOC attempt to reveal an S9 agent is strictly prohibited. This includes using /members, /or and any other OOC means. Everyone is entitled to have their suspicions but unless you have clear as day IC reasoning to act upon this suspicion then you have no right to take action or make it known to your fellow faction members.



    • Sector 9 retains the ability to suspend, fire, terminate (Faction Kill), and terminate (Character Kill) faction members at their own discretion. They do not have corruption rights and so, therefore, must have valid reasoning to carry out their procedures.





    Force Character Kill Regulations

    Disclaimer:
    Some regulations may already be written in the faction rules, this is purely to ensure everyone is on the same page when it comes to forcing character kills. At the time that this is posted, the character kill pause is officially concluded. Everything written in here is up to change.





    • Hitmen can force CK if they are able to catch a player who is investigating them, however, they must have valid evidence to prove this investigation. the HA and FBI moderators/faction director must approve this CK beforehand.


    • Official group leaders may force character kill their members in case of betrayal. In this situation, proof of the group leader obtaining the information in character is required. The character kill is only allowed to proceed with both the Faction Director and Group Director approval. Official groups are defined as the Hitman Agency and Syndicate.
    • The Syndicate may not force CK players outside of the group even if said player is investigating them, alternatively, they may group-kill to force a player to forget everything he knows about the organization. This does not require permission and is ultimately up to the leader's discretion.
    • If a player believes his force CK is unjustified, he may appeal it to the Faction Director via PM.
    • To follow up the previous regulation, if you appealed the force CK and it is concluded that the force CK is legitimized, you may not appeal it anew.
    • Players who are in neither HA nor Syndicate may not under no circumstances force CK other players.



    Credits for rewording and reformatting the faction rules: Val

    Credits for the previous input - Josh Day, Watson, Brad, Shinji Li, Oliver, Claude, Ravin, Rey, Damien Cruz, Dino, Anders Rossi
    Last edited by Valentina; 7th August 2018 at 11:45 AM. Reason: LAST UPDATED: [03/08] >S9 regulations

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  3. #2
    Retired Administrator
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    Slight adjustment to the faction hopping rule:

    Faction Hopping is not allowed without the appropriate consent. You must wait a minimum of 3 days before applying to another/the same faction (the 3 days begin AFTER LEAVING the faction). This rule does not apply to faction members joining the Federal Bureau of Investigation who are within law enforcement factions. The appropriate consent to faction hop is obtained by consulting the Faction Moderators of both the faction you are/was in, and the faction you intend to join.

  4. #3
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    Until further notice, all force CKs have been paused. No one can be force CK'd until some vital faction changes are discussed and put forth by myself and the executive team/faction moderators.

    This applies to all areas of SARP, not just factions.

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    The faction rules are in the process of being completely rewritten for better understanding.

    However, whilst this is done, there will still be updates to this thread as certain rules need changing now.

    FBI members are OOCly restricted from being corrupt against the intentions of the FBI/any other faction.

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    Force Character Kill Regulations
    Disclaimer:
    Some regulations may already be written in the faction rules, this is purely to ensure everyone is on the same page when it comes to
    force character kills. At the time that this is posted, the character kill pause is officially concluded. Everything written in here is up to change.


    • Hitmen can force CK if they are able to catch a player who is investigating them, however, they must have valid evidence to prove this investigation. the HA and FBI moderators/faction director must approve this CK beforehand.
    • Official group leaders may force character kill their members in case of betrayal. In this situation, proof of the group leader obtaining the information in character is required. The character kill is only allowed to proceed with both the Faction Director and Group Director approval. Official groups are defined as the Hitman Agency and Syndicate.
    • The Syndicate may not force CK players outside of the group even if said player is investigating them, alternatively, they may group-kill to force a player to forget everything he knows about the organization. This does not require permission and is ultimately up to the leader's discretion.
    • If a player believes his force CK is unjustified, he may appeal it to the Faction Director via PM.
    • To follow up the previous regulation, if you appealed the force CK and it is concluded that the force CK is legitimized, you may not appeal it anew.
    • Players who are in neither HA nor Syndicate may not under no circumstances force CK other players.

    Last edited by Valentina; 13th June 2018 at 11:15 AM.







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  10. #6
    Retired Administrator Valentina's Avatar
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    The faction rules have been completely reworked and reformatted by yours truly.

    If you spot any mistakes, please don't hesitate and let me know so I can fix them.

    Bear in mind these rules are up to change at all time like mentioned.







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    Retired Administrator Valentina's Avatar
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    The Judicial Department has been disbanded







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    Retired Administrator Valentina's Avatar
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    A reiteration for the cop baiting rule:
    Calling 911 or provoking LEOs or the FMD in any sort of way with the intent to bait them is strictly forbidden.







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    Retired Administrator Valentina's Avatar
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    In addition, dashcams are automatically placed in every LEO vehicle, this means you are able to capture IC evidence while inside/around an LEO vehicle with a 360-degree view as well as audio unless the dashcam was deactivated in a roleplay manner.


    In addition, dashcams are automatically placed in every governmental vehicle, this means you are able to capture IC evidence while inside/around a governmental vehicle with a 360-degree view as well as audio unless the dashcam was deactivated in a roleplay manner.









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    Retired Administrator Valentina's Avatar
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    HA members will now be restricted in their ability to join factions:


    1. A faction can only have 3 hitmen in at one time, except SAPD which can have 6.
    2. A faction cannot have pure hitman leadership (the R5/7 and R6/8 roles in a faction cannot both be filled with hitmen or hitman affiliates).
    3. The leaders of the Hitman Agency cannot be high command in another faction (up to R3 in 6-rank factions, up to R4 in 8-rank factions).

    HA members will now be restricted in their ability to join factions:


    1. A faction can only have 2 hitmen in at one time, except FBI which can have 1.
    2. A faction cannot have pure hitman leadership (the R5/7 and R6/8 roles in a faction cannot both be filled with hitmen or hitman affiliates).
    3. The R4+ of the Hitman Agency cannot be high command in another faction (up to R3 in 6-rank factions, up to R4 in 8-rank factions).
    .







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  20. #11
    Retired Administrator Valentina's Avatar
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    Seeing as Sector 9 is back, the following adjustments have been made:
    FBI members are OOCly restricted from being corrupt against the intentions of the FBI/any other faction.

    As for the FBI, only corruption that isn't allowed is going against the intentions of the FBI itself or any other faction, as stated in their respective faction rules.
    Detailed Sector 9 regulations soon to come.







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    Retired Administrator Valentina's Avatar
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    Sector 9 regulations are now in place. Please be aware they are subject to change at any given time.







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    • if a LEO is killed in relation to a casefile they have created, they are no longer allowed to pursue the casefile however other faction members can if they have the ic motive to do so, for example, the case is stored in the fbi database, therefore other agents take over.


    • if a LEO is killed in relation to a casefile they have created, they are no longer allowed to pursue the casefile however other faction members can if they have the ic motive to do so, for example, the case is stored in the fbi database, therefore other agents take over. Bear in mind the criminals have to provide in character evidence that a casefile is indeed taking place.
    Last edited by Valentina; 7th August 2018 at 11:56 AM.







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    • Cicada, otherwise known as Cicada 3301 is an organisation that is known as a mysterious group to the public, specifically famous for their profound puzzles. Characters are not allowed to be aware of who is or isn't in Cicada 3301 without obtaining legitimate in-character information beforehand.
    • Members of the Cicada organisation are not allowed to character-kill other players under any circumstances, this includes federal agencies investigating them. The most, would be a group-kill [GK] of anyone involved in investigating the group that has been caught, completely erasing their memory and any knowledge they have on the group. If every DEA agent involved in a casefile has been eliminated by the group, the casefile automatically goes cold and may not be dug up in the future by anyone who was eliminated. Cicada have their own character-kill agreement upon joining the group, which is the only time they are permitted to character-kill with a valid reason.
    • Cicada members should not stray away from their purpose, they are there to distribute narcotics, weaponry and create unique roleplay through the use of the darkweb, they are not a paramilitary by any means and should always do their best to remain as discreet as possible.
    • The Cicada organisation may only have two group members in any law enforcement agency at any given time. Members also cannot be high-command in a law enforcement agency whilst being high-command in Cicada.
    • Cicada is a hidden organisation and members revealing themselves could pose a threat to the group itself. Should members of Cicada reveal themselves both IC or OOC, they face the possibility of removal from either the leader and/or the faction directors and are liable to be character-killed by the group itself should they reveal any information to the public as per the character-kill agreement.
    • Players unfairly revealing members of Cicada 3301 carries the same punishments as revealing members of Sector 9 and the Hitman Agency. Players must not reveal: members within the organisation, undercover forum accounts and must not metagame any information, punishments will be given out [OOC]. Should a player have legitimate in-character information and choose to reveal members of the organisation, depending on the severity, character-kill permission may be given to the group by the faction directors to peruse the whistle blower and dispose of any revelations to the public. [IC]
    • Should the Drug Enforcement Agency (DEA), compile and execute a successful, legitimate, casefile on 5 members or more of the group (including high command) [1] or the vice-leader and three members of a high ranking (R3+) [2] or any casefile providing ironclad evidence of illegal activities on the group leader him/herself, the group will be purged and a new puzzle shall arise on the darknet section, giving an opportunity of recruitment to other players, thus continuing the cycle of Cicada.

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  28. #15
    DIRECTOR OF FACTION MANAGEMENT
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    • The San Andreas National Guard has full jurisdiction over Area 51 (Demorgan) and their warehouses in Ocean Docks.
    • [REF A] The San Andreas National Guard does not require permission to enter Los Santos if they're transporting goods to and from their warehouses in Ocean Docks; whilst doing so they may not enforce any laws and should instead communicate with the San Andreas Police Department over the department radio. They should also report they're entering Los Santos out of courtesy so law enforcement agencies are aware, however this is not required.
    • The San Andreas National Guard cannot enter Los Santos whilst being on duty unless instructed to do so by a Sergeant [R3] in the SAPD or an Agent in the Federal Bureau of Investigation [R2]. This rule is excused when the National Guard are visiting their warehouses in Ocean Docks or if Los Santos is under siege. (Terrorist related attacks such as HQ raids, disastrous riots and bank robberies)
    • [REF B] Area 51 (Demorgan) is classed as a red zone, therefore any unauthorised/unreported access by civilians or law enforcement may be returned with lethal force by the National Guard in attempts to neutralise any possible threats to the facility.
    • To raid Area 51 (Demorgan) for any reason, e.g releasing prisoners, requires at least four (4) National Guard members and four (4) Police Department members online and permission granted from a public administrator. National Guard members reserve the right to shoot on sight and this is not deemed as killing on sight. (refer to [B])
    • The San Andreas National Guard CANNOT release prisoners by simply opening a cell for them and letting them out, this will be deemed as Powergaming; however corrupt National Guard members can help gangs who are raiding the facility (with proper raiding permission granted beforehand) to release their fellow members from prison.
    • Any San Andreas National Guard aircraft (Hydras/Hunters/Helicopters) have been fitted with GPS trackers, players cannot metagame this information. You may also only steal National Guard aircraft with an extremely valid reason. (E.G - You cannot steal aircraft just for a 'heist')
    • The San Andreas National Guard have a limit of 10 members excluding the General and Leuiteniant General. [12] Alternative accounts are not allowed in the National Guard faction.
    • Members of the San Andreas National Guard are allowed to be corrupt, the only exception is the General who is not allowed to be freely corrupt under any circumstances.

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  30. #16
    DIRECTOR OF FACTION MANAGEMENT
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    Side notes: I'll be eventually working on a new faction rules thread that'll be easier the understand and updating some older rules which haven't been touched for years.

    • The Department of Homeland Security (Sector 9) is a Federal Agency, a clandestine unit which answers directly to the president and has the authority to pose as state and federal agencies to fulfil their purpose. The Department of Homeland security is to focus on general faction corruptionbefore anything else.
    • [1] The Department of Homeland Security are no longer permitted to character-kill players for any reason, instead, they will Faction Kill [FK] players for serious offences that face the death penalty (e.g terrorism). If the Department of Homeland Security launches a valid investigation and imprisons members of the Hitman Agency or Cicada 3301 groups, they will no longer face a character-kill. Instead, they'll be faction banned [FB] and restricted from joining said group for 1 month (30 days).
    • [2] If members of the Hitman Agency or Cicada 3301 groups manage to capture and Player Kill [PK] DHS (Sector 9) members involved in said investigation, those DHS members will no longer be able to participate in the investigation in any way, shape or form and should be marked as deceased upon the casefile notes. If an entirely new investigation is launched with completely different evidence which doesn't link back to an investigation they were Player Killed [PK] from (which shall be ran by the AFD/FD beforehand) said DHS members may be involved with the entirely new investigation.
    • Each procedure DHS carries out requires permission from either the Director or Assistant. Some casefiles may result in either a Faction Kill [FK] (death penalty - e.g terrorism) or Faction Ban [FB].
    • Members of the Department of Homeland Security aren't allowed to be corrupt. Period.
    • Members of the Department of Homeland Security use legitimate LEA badges that cannot be differentiated from any other official duty badge.
    • Any OOC attempt to reveal a member of the Department of Homeland Security is strictly prohibited. This includes using /members, /or and any other OOC means. Everyone is entitled to have their suspicions but unless you have clear as day IC reasoning to act upon this suspicion then you have no right to take action or make it known to your fellow faction members. Players who fail to follow this rule will be punished under the 'Revealing Secret Information' rule.
    • The Department of Homeland Security retains the ability to suspend, fire [FB], and terminate [FK] members at their own discretion. The Department of Homeland Security members are not permitted to be corrupt, therefore, must have valid reasoning to carry out their procedures.



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  32. #17
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    • The 'Hitman Agency' is a rogue sector of the Central Intelligence Agency [CIA] that accepts and fulfils contracts to kill individuals in exchange for money.
    • The Hitman Agency is partially private; Elite Agents [R4] may be public if permission is granted by the Hitman Agency Director and/or Hitman Agency Vice-Director, revealing Hitman Agency members which rank below Elite Agent [R4] or Hitman Agency members that have chosen to stay undercover (not public) on any SARP platform or public platform with valid evidence linking back to the person who leaked information, will face a punishment under the Revealing Secret Information rule [See server rules thread] which may lead to an in-game ban/prison depending on the extent, regardless of the platform. (E.G, using /members then using /or to reveal a Hitman Agency member, leaking agency members in a private discord server)
    • Hitman Agency members have access to legitimate government-funded faction badges; including San Andreas Network identification cards, excluding Department of Homeland Security badges unless obtained properly. These cannot be distinguished as fake badges and will appear to be absolutely realistic.
    • [1] The Hitman Agency is no longer permitted to character kill [CK] players for any reason, instead, the Hitman Agency may group-kill players investigating them or players they may deem as a potential threat to their organisation (See [2]). If the Hitman Agency gain solid evidence on the Department of Homeland Security [S9] investigating them (they may not assume it's the Department of Homeland Security investigating them just because of a random civilian that's profiling them) then they may terminate the threat to their organisation by executing the DHS [S9] agents involved with the investigation; if a Department of Homeland Security Agent is legitimately executed, they shall be marked deceased on the casefile notes, removed and unable to reinstate into said faction for thirty days [30] and lose all knowledge of previous investigation to the contract-killing organisation. [See rule (2) on the Department of Homeland Security faction rules]
    • [2] If all the Department of Homeland Security agents investigating the contract-killing organisation have been executed, the investigation/casefile is to automatically be marked as a cold case as it can no longer be acted upon and may not be dug up by new member(s) if any digital/physical documents have been destroyed. It may be dug up and re-opened if new evidence comes to light that links to the cold case by new members of the Department of Homeland Security that weren't previously executed from the investigation under the approval of the Faction Director.
    • [3] If the Hitman Agency catches a player investigating them, they are within their rights to track down and execute (group-kill) that player, which will erase all of the player's collected intelligence and knowledge of any physical evidence on the contract-killing organisation, essentially making that player unaware of any information they had previously found out regarding the organisation [GK].
    • [4] Players are not allowed to suddenly 'remember' the information they collected or be involved in the investigation again by having another player involved remind them of information either. [See the Revenge Killing rule on the server rules thread] Once they have been group-killed, the evidence/information is a permanent myth to them and they'll will have to start from scratch, collecting completely different evidence should they wish to be aware of the contract-killing organisation again; players who were previously involved in the investigation that knew about said evidence can continue the investigation without those who have been group-killed. Of course, given the storage medium(s) of any evidence haven't already been erased/destroyed and may freely hand that evidence over to the Department of Homeland Security as private investigators.
    • If a player/hitman is caught with less common weaponry such as silenced pistols, C4 explosives, knives and so forth, players are not allowed to instantly assume the suspect with said weaponry is a member of the contract-killing organisation; doing so will be classed as Metagaming [See the server rules thread]. However, players are within their rights to question the suspect on where they obtained such weaponry and to deem them as a potential terrorist. [C4]
    • The Hitman Agency may only have two [2] members in one faction at any given time, excluding the Federal Bureau of Investigation [FBI] where the Hitman Agency may only have one [1] member at any given time. Hitmen ranking R4+ [Elite Agent], may not have leadership/recruiter flags over other factions regardless of rank in said faction and they may only reach a maximum of: rank 3 in 6-rank factions, rank 4 in 7-rank factions and rank 5 in 8-rank factions.






    Changes to /mask.


    • [1] The /mask command is to be considered as an OOC indicator that a player has gone through some sort of length to conceal their identity. This does not have to be an actual mask. (e.g a balaclava) It can be anything that realistically conceals one's identity from obvious recognition. E.G face paint, tinted sunglasses and so forth. Roleplay is required before using the /mask command, if no roleplay has been done, the player using the /mask command will automatically be assumed to have equipped a balaclava which may prove to be suspicious to any law enforcement. Once you unmask by using the /mask command again, you'll have to re-roleplay your method of concealment or it'll be assumed to be a regular balaclava.
    • [2] It is advised that you ask on /do what the masked player has roleplayed equipping to prevent any false Metagaming accusations later down the line which may occur indirectly by accident.
    • [3] If you are masked and 24 hours pass since you last roleplayed equipping your mask, you must re-roleplay equipping your mask. If you die, you must re-roleplay equipping your mask. Crashes and quick relogs are excluded and this can be confirmed by checking logs.
    • [4] REALISTIC silicone mask roleplay is now disallowed. This is not only for the Hitman Agency, but all official groups, factions, donated groups, families/gangs and civilians themselves. We are a low-medium roleplay server and have masks in clothing shops (/buygear) available which you may purchase and properly roleplay as facial masks to conceal your face, however they will appear to be unrealistic to other players and will instantly be assumed as a method to conceal ones identity.
    Last edited by Jerrelle; 14th September 2018 at 06:18 AM.

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