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    Faction Rules and Information




    Faction Management
    Director of Faction Management: Jerrelle [Click to Private Message]
    Assistant Director of Faction Management: Vacant


    Upon this thread you'll find the current rules and regulations which apply to faction and official group roleplay on San Andreas Roleplay. There have been changes and emphasization on rules to reduce confusion along with a complete reformat that's easier for players to read and also cleaner BBcode so faction management can process edits with ease which helps with always keeping the thread up to date. This thread will of course be updated from time to time as things change and updates will always be noted below as an edit reason or separate post before they're implemented into the thread to ensure everyone is aware of any new rules/regulations that have been introduced by faction management; these faction rules are to be followed along with the official set of rules for San Andreas Roleplay which you can find by clicking here.






    General Faction rules & regulations


    Faction Discord servers that are ran by players are not official San Andreas Roleplay platforms, however, if you are found to be breaking offences in the Discords (e.g revealing secret information and so forth) you WILL face punishment. Owners of these faction Discords are advised to act professional, faction management reserves the right to make Discord player-run servers 'unofficial', meaning faction leaders cannot strike their members for things such as not being connected to the IC dispatch. An official server will be created as a replacement.

    Faction members are expected to be respectful to both faction directors and their moderator(s), failure to be respectful and causing other members to become aggressive or disobey direct orders may result in instant OOC removal from a faction by members of faction management, always treat others the same way you'd like to be treated.


    No faction or official group has the ability to force a character kill upon a player, instead, you may be PlayerKilled [PK] for a legitimate reason which will erase your memory of the individual(s)/group who killed you along with any information known about said individuals(s)/group. The Department of Homeland Security and National Branch of Security (currently inactive) reserve the right to faction ban corrupt individuals within factions with the approval of either the Assistant Faction Director or Faction Director, a faction ban will prevent you from accepting any faction invites for a period of in-game playing time which does not decrease when logged off/tabbed.

    Rushtazing is a controversial topic. If a faction member has a pistol tazer aimed at a suspect but is suddenly shot at, they should immediately holster their tazer and reach for their weapon to defend themselves, they must NOT use the tazer to stop the suspect from shooting whether it's Deathmatch or not. Rushtazing is simply tazing a suspect whilst they're aiming a weapon and/or shooting; this is unrealistic and must not be done at all however there are exceptions, e.g tazing the suspect from behind. For further clarification and definition on the rushtazing rule, please view the Rushtazing server rule by clicking anywhere on this sentence.

    Players may not abuse the 911 emergency line to bait law enforcement agency members into a location for the purpose of: robbing, kidnapping or assaulting, players must use the emergency lines realistically. Prank calling is allowed but may result in in-character repercussions. [Refer to the 'Cop Baiting' server rule]

    Players may not in own vehicles restricted to factions [e.g - FBI ranchers, PD cruisers]

    Players may not use their alternative accounts in the San Andreas Police Department, San Andreas National Guard or any faction with access to controlling cells to release their main accounts; if players wish to use their alternative accounts to release other prisoners, they must not log off that alternative account for thirty [30] minutes to allow other law enforcement agencies to roleplay forensics and an investigation on the escape or it'll be considered as logging to avoid roleplay if players immediately log back into their main account. [See the server rules]

    Players may not force other players to leave a faction with any sort of roleplay, only the Department of Homeland Security, National Security Branch (currently inactive) and high command of said faction reserve the right to remove/force a player to quit a faction with valid reasoning and evidence beforehand. [Refer to the 'Powergaming' server rule]

    Players may not sell ranks/promotions in factions or official groups; if high-command members of factions wish to rank skip their members, this must be ran and approved by the Director of Factions or Assistant Director of Factions beforehand.

    Players may not reinstate into a faction with a higher rank than 1 (R1) unless appointed into a high-command position by the Director of Factions or Assistant Director of Factions with valid reasoning.

    Players may not be invited into a faction without submitting a faction application beforehand, no exceptions. This is for valid in-character record keeping, however if a faction is being appointed new leadership due to a purge along with starting members, this rule can be excused.

    A player may not have leadership (leaderflag) over two factions or one official group and faction at the same time; this also applies to having leadership of two factions or one official group and faction or more on alternative accounts. Players will be given the choice of choosing one faction/group they'd like to retain leadership over.


    If a high-command member of a faction removes a member whilst they're offline this will act as a database access revoke to said faction and the removal of usergroups and use of /ouninvite is valid if roleplayed correctly. The member who was removed was removed from the faction offline is still in possession of their faction uniform, licensed firearm, legitimate badge and they may still roleplay with those items until their next death, which they'll then be confiscated by hospital staff. An /ouninvite without roleplay is permitted only for removals caused by OOC offences (e.g rulebreaking/only having OOC strikes)

    Players may not abuse the faction tools or equipment they're given access to, doing so will result in immediate punishment and removal from the faction. (e.g abusing /sdtazer, /cuff, /fban) [See the Powergaming rule on the server rules thread]

    Players may not give away, sell or trade equipment they're given access to in factions (e.g weapons). Whereas the script prevents this, bugs may be found, you are to report the bug to a developer or Beta Tester (/reportbug) or either the Director of Factions or Assistant Director of Factions immediately. The only official group that is allowed the sell faction given weapons is the drugs lords official group. (Currently, Cicada 3301)

    The Internal Affairs division [IA] in any faction is not permitted to be corrupt, players must absolutely accept an OOC agreement that they'll not be corrupt at all, even if it doesn't relate to divisional work; this is to prevent biased casefiles and actions against fellow department members. If you dislike being restricted from being corrupt in-character, it's recommended you simply do not join IA divisions within factions.

    Players must ask for permission before raiding a faction HQ as well as supplying a valid reason when asked. Any Junior+ administrator may approve this if they deem the reasoning for the raid valid enough. If there are not at least five [5] members of the faction players wish to raid online, permission will not be granted. [Refer to the 'Raiding faction/family HQ' server rule]

    A live recruitment for a faction may only be conducted with the approval of the Director and Assistant Director of Factions.

    Players may not hop between factions, there is a limit in place to prevent unrealistic abuse. To clarify this, players may only have one active faction application at a time, withdraw your application if you'd like to apply elsewhere. Once a player quits a faction, they must wait 72 hours [3 days] before they can submit an application for another faction; this starts from the second the player uses the [/quitfaction confirm] command. Exceptions can be given to the faction hopping rule and faction moderators may give players permission to join a faction without waiting the 72 hours with valid reasoning. (E.G - transferring from a faction that's overloaded with members to a faction that's lacking members) Transferring from SAPD to FBI is excluded from this rule.







    Faction roleplay guidelines




    Law Enfrocement Officers CANNOT intentionally falsify charges on players, they cannot arrest players for absolutely no reason either. This will be considered as Powergaming, corrupt or not. Officers may however, perform body searches on players for valid probable cause which may lead to the discovery of narcotics/weaponry which will then lead to an arrest being made on a player. Suspects must only be charged for crimes legitimately committed by the suspect, law enforcement officers must not charge players under assumptions, the player MUST have committed the crime to be charged for it; charges should not be stacked randomly to give players more time in prison. When you arrest/charge a player, it's advised that you have proper evidence of said crimes in the case of a forum complaint so you may defend yourself with crystal clear evidence.


    Factions that have access to the /detain command must roleplay properly beforehand, such as escorting the suspect into the backseat of a vehicle; faction members must also give suspects an opportunity to counter their roleplay by asking on /do. If the faction member is successful, faction members may then detain [/detain] the suspect into the vehicle which will forcibly 'teleport' the suspect into the seat chosen which should correlate with the seat roleplayed. The vehicle must also be realistic and fit for purpose, example given, do not detain suspects into hydras, motorcycles etc. where the suspect could easily pose a danger to the faction member and suspects safety. [See the Powergaming rule on the server rules thread]


    Faction members do not have to roleplay the /cuff command if a player has been tazed beforehand and no counter opportunity is required. [/cuff] should be roleplayed if cuffing a player on the ground [/fallover] or a player that has willingly raised their hands [/handsup]. You MUST also give them the opportunity to counter your roleplay by asking on /do, as players may wish to have the opportunity to roleplay resistance before being cuffed by the script.

    If it's obvious that a player is undercover in a faction with the use of OOC commands (such as /members), other faction members must not be suspicious of that undercover player unless theres a VALID in-character reason to back up why faction members such be suspicious. Revealing them on any OOC chat may result in punishment under Metagaming. [See the server rules thread]

    It is non-roleplay behaviour for Law Enforcement Officers to act unrealistic in serious situations such as bank robberies, terrorist incidents, hostage situations and extreme threats to national security. Faction members must do their best to keep their fellow members in mind as well as any hostages whilst roleplaying in a situation. (E.G - do not throw grenades into the bank interior with the mindset of 'killing robbers') [See the Non-RP behaviour/Powergaming rule on the server rules thread]

    Players cannot use [/or] or [/gor] as a means of in-character communication. Factions have IC channels and OOC channels (/r and /or) and groups also now have IC and OOC channels (/g and /gor). Under no condition, should a player be using the commands: /or and /gor to communicate anymore, simply roleplay speaking in a low tone of voice into whatever communication device you're using (e.g earpiece) with the use of proper roleplay commands. Some factions IC radio text does not appear above their characters heads anymore also. If players are found to be Metagaming, they'll be punished appropriately. [See the server rules thread]

    When a player is using game recordings or screenshots as evidence, they are required to conduct proper roleplay of recording and extracting the media before it can be used in-character [IC]. Such as, evidence exhibits in casefiles or supplied as evidence within a courtroom or anything of the like. (E.G - Using your smartphone to record police brutality and transferring the media file from your smartphone to a pen drive to be used as evidence in court)

    When players are roleplaying the use of recording equipment such as hidden cameras (microdots), wires and so forth, they must be reapplied through roleplay every [24] hours and the equipment must also be reapplied if a player ends up dying or the equipment has been removed by another player with proper roleplay; failure to re-apply equipment will result in any evidence captured deemed invalid to be used in-character. [See the Powergaming rule on the server rules thread]

    [1] The /mask command is to be considered as an OOC indicator that a player has gone through some sort of length to conceal their identity. This does not have to be an actual mask. (e.g a balaclava) It can be anything that realistically conceals one's identity from obvious recognition. E.G face paint, tinted sunglasses and so forth. Roleplay is required before using the /mask command, if no roleplay has been done, the player using the /mask command will automatically be assumed to have equipped a balaclava which may prove to be suspicious to any law enforcement. Once you unmask by using the /mask command again, you'll have to re-roleplay your method of concealment or it'll be assumed to be a regular balaclava.

    [2] It is advised that you ask on /do what the masked player has roleplayed equipping to prevent any false Metagaming accusations later down the line which may occur indirectly by accident.

    [3] If you are masked and 24 hours pass since you last roleplayed equipping your mask, you must re-roleplay equipping your mask. If you die, you must re-roleplay equipping your mask. Crashes and quick relogs are excluded and this can be confirmed by checking logs.

    [4] REALISTIC silicone mask roleplay is now disallowed. This is not only for the Hitman Agency, but all official groups, factions, donated groups, families/gangs and civilians themselves. We are a low-medium roleplay server and have masks in clothing shops (/buygear) available which you may purchase and properly roleplay as facial masks to conceal your face, however they will appear to be unrealistic to other players and will instantly be assumed as a method to conceal ones identity.


    In the case of leaving a faction or removal from a faction will deem any recording equipment invalid; players must roleplay storing the equipment elsewhere to be able to use that equipment for roleplay after they have left the faction. This is considered as theft and may result in repercussions if caught, just a reminder.

    Every governmental vehicle (SAPD cruisers, SAFMD, Government ranchers, SANG patriots and so forth) is fitted with dashcams that have a 360 degree view. The footage may be extracted with proper roleplay to deem screenshots worthy of being used in-character. Dashcams can be turned off manually by Officers, but can lead to in-character repercussions if caught doing so. If a player dies at a scene but another officer checks the dashcam footage to follow up on an investigation, the officer(s) killed cannot participate in any roleplay regarding the investigating.

    Having a faction usergroup is considered as having in-character access to a factions database with authorised credentials; players may roleplay with any in-character information they find within databases as long as they have the usergroup and as long as the usergroup hasn't been randomly given out unfairly. It's the responsibility of those with administrative access over the faction databases (usergroup moderators) to periodically check said usergroups and ensure authorisation is given to the right individuals. If a faction is purged, the databases would automatically be wiped deeming any previous roleplay of gaining database access now invalid unless obtained through roleplay once again.

    Players/faction members are allowed to place other players in 'lockdown' for a maximum of twenty [20] minutes with valid reasoning. This can be imprisonment for an awaiting trial [the maximum time for awaiting trial imprisonment is 30 minutes], interrogation for a crime committed or an official group simply holding a possible threat in captivity as roleplay. If a player logs out before the twenty minutes is up, they can use /report for assistance to be removed from captivity if restricted by gates/interiors and also if the kidnappers have logged off. Players may come to a mutual agreement to extend the twenty [20] minute rule to a time period of their liking, holding a player in captivity longer than twenty [20] minutes without a proper OOC agreement may result in punishment. [See the Powergaming rule on the server rules thread]






    FACTIONS






    Status: Active.
    Moderators: [Emilio] [2]

    • The San Andreas Police Department has authority over all civilians in San Andreas as they're classed as a federal agency.
    • The San Andreas Police Department is a federal agency, therefore they are advised to keep good relations with the Attorney General and report to them when necessary, in the absence of an Attorney General being appointed, they should report to the Vice-President who will automatically take over the responsibility of the Attorney General in the positions absence.
    • The San Andreas Police Department is not permitted to strip other faction members of their badges and order them to leave their faction [/quitfaction]. Instead, they should contact the Department of Homeland security or the Judicial Department regarding corrupt faction members via the respective lawsuit and tip off forms.
    • The San Andreas Police Department are permitted to patrol and have authority over majority of the map, excluding the yellow and redzones which are controlled and regulated by the San Andreas National Guard and they may not take over any investigations or situations that transpire in said zones.
    • Only San Andreas Police Department High Command (Captain+) may terminate fellow members of the SAPD under the Deputy or Chief of Police's approval; if an Officer witnesses another Officer committing a crime, they are allowed to cuff and detain that suspect until a higher ranking member of the SAPD or a member of the DHS is available to take over the investigation. They are also urged to report the incident to the Department of Homeland Security using the 'public tip-off' if any high-command aren't available.
    • The San Andreas Police Department has a maximum of 65 members in the department, once this cap is met, recruitment is to be closed until spaces are available.
    • Members of the San Andreas Police Department may be corrupt, however they must not stack charges, falsify charges or arrest individuals for no reason. [See faction roleplay guidelines] Members of the Internal Affairs department within the Police Department cannot be corrupt or they'll be stripped of their position and blacklisted from said faction.
    • If a crime is committed that is a violation of local and state laws, the FBI has no right to take over the investigation. State and local law enforcement agencies are not subordinate to the FBI, and the FBI does not supervise or take over their investigations.

      QC = "S A P D"









    Status: Active.
    Moderator: [Reece] [1]

    • The San Andreas Fire and Medial Department is a state agency who only have authority in the medical situations they respond to and events they conduct (e.g blood-drives). They may request Law Enforcement protection over said events and Law Enforcement Agencies must provide this security.
    • The San Andreas Fire and Medical Department should only use the licensed handguns they are given for SELF-DEFENCE. Using these handguns to assist the Police Departments in shootouts may lead to repercussions and possible in-character removal from the faction and out of character removal if the handguns are abused severely.
    • Members of the San Andreas Fire and Medical Department should not give out or sell drug licenses without an application and proper roleplay beforehand. Any abuse of giving/selling licenses away will result in removal from the faction and the abuser being held responsible for refunding players.

    • The Fire and Medical Department may not revive a player [/userrk] without roleplaying beforehand, if the player is about to die then this should be considered as bleeding out, scriptwise. Once FMD have started roleplay, they may revive the player [/userrk] to continue the roleplay as not every member of the department will be able to type as fast as they'd act in real life. Reviving players for OOC reasons may result in OOC removal and treated as faction tool abuse.
    • Members of the Fire and Medical Department may be corrupt, however the Chief and District Chief may not be corrupt and of course, members of the Internal Affairs division.

      QC = "S A F M D"









    Status: Disbanded.
    Moderator: N/A. [1]

    • The Federal Bureau of Investigation is the domestic intelligence service of the United States, and its principal federal law enforcement agency operates under the jurisdiction of the U.S. Department of Justice. [Judicial Department]
    • The FBI is a federal law enforcement agency present in every state of the USA. Within our make-believe state, San Andreas, they assist the Department of Homeland Security in countering faction corruption and national security threats. The Federal Bureau of Investigation may also focus on gang activity, the importation and marketing of narcotics and activities related to terrorism.
    • The Federal Bureau of Investigation has access to an array of equipment and powerful features to assist the Bureau with collecting intelligence for investigations. This technology is not disclosed publicly, but information will be displayed and shared with respective Bureau members that have the appropriate access to such equipment.
    • The Federal Bureau of Investigation have full authority over the San Andreas National Guard when they're within Los Santos, this authority has been granted by the U.S. Federal Government and National Guard themselves. The Federal Bureau of Investigation may also supervise the San Andreas Police Department when no High-Command is available or 'in town' [offline] and ask them to assist with arrests and backup in situations; orders may be given, but they cannot fully control the San Andreas Police Department by any means.
    • If a crime is committed that is a violation of local or state the Federal Bureau of Investigation may not seize control of any on-going investigations, however, they may assist with said investigations. State and local law enforcement agencies are not subordinate to the FBI, and the FBI does not supervise or take over their investigations.
    • Actions of the Federal Bureau of Investigation may be reversed (e.g roleplay/situations invalidated) if they have been found to be breaking any rules during their investigations or roleplay. Punishment is at the discretion of faction management administration in terms of removal depending on the rule(s) broken by said Agent.
    • The Director and Deputy Director of the Federal Bureau of Investigation may not be corrupt under any circumstances, other members may be freely corrupt but risk IC repercussions doing so. The Department of Homeland Security retains the right to suspend/terminate the Deputy Director and all rankings below with valid evidence, however to remove the Bureau Director, the Department of Justice Attorney General must approve and authorise the removal; in the absence of an Attorney General being appointed, the Department of Homeland Security may consult with the Vice-President and President who will then give approval or denial to move forward, if approval is given, it'll result in removal of the Director.
    • Abusing any faction commands given to the Federal Bureau of Investigation will be treated under the 'abusing group commands' rule which will result in removal and possibly a server ban for a period of time; the Bureau must always conduct proper roleplay before using any of the equipment or features they have been given scriptwise and must not abuse their commands to troll or harm other players..
    • The Federal Bureau of Investigation is a federal agency, therefore they are advised to keep good relations with the Attorney General and report to them when necessary, in the absence of an Attorney General being appointed, they should report to the Vice-President who will automatically take over the responsibility of the Attorney General in the positions absence.
    • Trolling as a member of the Federal Bureau of Investigation is not tolerated. This can be on any SARP platform such as the forum, official discord platforms and the server itself. If a member of the Bureau is caught trolling, they'll be investigated by faction management and may be removed from the faction OOC by the Bureau moderator or faction director(s) if the trolling is found to bring the reputation of the faction into disrepute. The Bureau is a faction many members of the SARP community look up to and strive for, they should be a role model and act professionally at all times and if this cannot be fulfilled, the player does not belong in the faction.
    • All evidence obtained must be obtained after legitimate surveillance roleplay has taken place, as per the general faction rules. Evidence and any roleplay connected with it is invalidated if proper roleplay of setting up recording or surveillance equipment wasn't done beforehand and may result in a Powergaming punishment at the discretion of administration faction management. [See the server rules thread]
    • The Federal Bureau of Investigation has a limit of [12] members and may not surpass this member cap. The Director and Deputy Director is included in this cap.

      QC = "F B I"









    Status: Classified
    Moderator: Reece [1]


    • The 'Hitman Agency' is a rogue sector within the Central Intelligence Agency [CIA] employed under the International Contracting Agency [ICA] that accepts and fulfils contracts to kill individuals in exchange for money. The Hitman Agency may roleplay as the Central Intelligence Agency as that's their front, but they have NO authority over other factions and may not enforce any laws or intervene with faction legal affairs as the Central Intelligence Agency.
    • The Hitman Agency is partially private; [THE HITMAN AGENCY IS CURRENTLY FULLY PUBLIC BUT THIS MAY BE CHANGED IN THE FUTURE SO THIS RULE WILL REMAIN ARCHIVED] Elite Agents [R4] may be public if permission is granted by the Hitman Agency Director and/or Hitman Agency Vice-Director, revealing Hitman Agency members which rank below Elite Agent [R4] or Hitman Agency members that have chosen to stay undercover (not public) on any SARP platform or public platform with valid evidence linking back to the person who leaked information, will face a punishment under the Revealing Secret Information rule [See server rules thread] which may lead to an in-game ban/prison depending on the extent, regardless of the platform. (E.G, using /members then using /or to reveal a Hitman Agency member, leaking agency members in a private discord server)
    • Hitman Agency members have access to legitimate government-funded faction badges; including San Andreas Network identification cards, excluding Department of Homeland Security badges unless obtained properly. These cannot be distinguished as fake badges and will appear to be absolutely realistic.

      1. [1] The Hitman Agency is no longer permitted to character kill [CK] players for any reason, instead, the Hitman Agency may group-kill players investigating them or players they may deem as a potential threat to their organisation (See [2]). If the Hitman Agency gain solid evidence on the Department of Homeland Security [S9] investigating them (they may not assume it's the Department of Homeland Security investigating them just because of a random civilian that's profiling them) then they may terminate the threat to their organisation by executing the DHS [S9] agents involved with the investigation; if a Department of Homeland Security Agent is legitimately executed, they shall be marked deceased on the casefile notes, removed and unable to reinstate into said faction for thirty days [30] and lose all knowledge of previous investigation to the contract-killing organisation. [See rule (2) on the Department of Homeland Security faction rules]

      2. [2] If all the Department of Homeland Security agents investigating the contract-killing organisation have been executed, the investigation/casefile is to automatically be marked as a cold case as it can no longer be acted upon and may not be dug up by new member(s) if any digital/physical documents have been destroyed. It may be dug up and re-opened if new evidence comes to light that links to the cold case by new members of the Department of Homeland Security that weren't previously executed from the investigation under the approval of the Faction Director.

      3. [3] If the Hitman Agency catches a player investigating them, they are within their rights to track down and execute (group-kill) that player, which will erase all of the player's collected intelligence and knowledge of any physical evidence on the contract-killing organisation, essentially making that player unaware of any information they had previously found out regarding the organisation [GK].

      4. [4] Players are not allowed to suddenly 'remember' the information they collected or be involved in the investigation again by having another player involved remind them of information either. [See the Revenge Killing rule on the server rules thread] Once they have been group-killed, the evidence/information is a permanent myth to them and they'll will have to start from scratch, collecting completely different evidence should they wish to be aware of the contract-killing organisation again; players who were previously involved in the investigation that knew about said evidence can continue the investigation without those who have been group-killed. Of course, given the storage medium(s) of any evidence haven't already been erased/destroyed and may freely hand that evidence over to the Department of Homeland Security as private investigators.

    • If a player/hitman is caught with less common weaponry such as silenced pistols, C4 explosives, knives and so forth, players are not allowed to instantly assume the suspect with said weaponry is a member of the contract-killing organisation; doing so will be classed as Metagaming [See the server rules thread]. However, players are within their rights to question the suspect on where they obtained such weaponry and to deem them as a potential terrorist. [C4]
    • The Hitman Agency may only have two [2] members in one faction at any given time, excluding the Federal Bureau of Investigation [FBI] where the Hitman Agency may only have one [1] member at any given time. Hitmen ranking R4+ [Elite Agent], may not have leadership/recruiter flags over other factions regardless of rank in said faction and they may only reach a maximum of: rank 3 in 6-rank factions, rank 4 in 7-rank factions and rank 5 in 8-rank factions.

      QC = "H A"








    Status: Temporarily inactive
    Moderator: [Vacant] [1]


    • Members within the Department of Justice faction cannot be corrupt under any circumstances and must remain completely unbiased when handling in-character faction affairs and court cases.
    • Example Organizational Chart

      [1] The Attorney General [AG] has executive responsibility over law enforcement agencies in the State of San Andreas; the Attorney General must be involved if and when the Federal Bureau of Investigation Director has done something worthy of removal. The AG will oversee any allegations and if acceptable, approve the removal of the Bureau Director. In the absence of an Attorney General being appointed, the President and Department of Homeland Security may remove the Bureau Director if said evidence is acceptable.

      [2] The Attorney General may not promote, demote, suspend or terminate faction members by themselves.

      [3] The Attorney General may supervise the Federal Bureau of Investigation, Drug Enforcement Administration [DEA - Bureau sub-division] and U.S. Attorneys as their parent agency is the Department of Justice however they may not directly control the Bureau. The F.B.I is advised to keep good in-character relations with the Attorney General and follow requests that are reasonable, once again, this is just advised.
    • The Department of Justice may not instruct or command other factions without reasonable justification for doing so. (E.G courtroom/tribunal related incidents)
    • The maximum settlement for court cases must not exceed $10,000,000. The settlement must be paid by the losing party immediately and an official in-character notice with a specified amount of time (two weeks minimum) will be given by the Department of Justice, failure to pay may result in further in-character repercussions.
    • The Department of Justice can order players to be charged if they are found to be acting disrespectfully within a courtroom. (E.G - contempt of court, perjury)
    • The Department of Justice can sign off on player-kills [PK] for serious cases involving crimes worthy of the death penalty/capital punishment/life imprisonment such as terrorism which will be done by harmless lethal injection. This is not a force-character kill and the choice of capital punishment or life imprisonment is entirely down to the severity of the case and crimes committed. [life imprisonment will not exceed the maximum jail time]
    • Members of the Department of Justice cannot pose as LE officials, this means they may not assist the National Guard, Police Department or any other federal agency in arrests or raids. They may only use the tazers they're given for self-defence or to restrain a possible threat.


    QC = "J D"









    Status: Setting up
    Moderator: [Aaron Steel] [1]

    • The Federal Government of the United States [USFG] is the national government of the United States. They have authority over the whole San Andreas map. It's important to remember the San Andreas game itself is heavily based off the states California and Nevada, but there's no confirmation on which. We roleplay in a fictional state, San Andreas.
    • They United States Federal Government may not make arrests themselves, however they can order Law Enforcement Agencies [LEA] such as the Department of Homeland Security, Federal Bureau of Investigation and the San Andreas Police Department to make arrests for crimes committed. If the arrests turn out to be unlawful at the fault of a government member, the arresting Officers shall not be punished if they conducted the arrest properly in-character, the government member may face punishment if they're found to be abusing their power by the Judicial Department. (E.G - court case)
    • The Federal Government of the United States have full authority over all factions except for the Department of Homeland Security which answers directly to the President himself/herself [Faction Director]. The Vice-President of the USFG may only remove the Federal Bureau of Investigation Director for misconduct in the absence of the Attorney General; if an Attorney General is present and elected, the Vice-President must send all evidence to the AG who will then have the final verdict signed off by the President of the United States [POTUS] and proceed with the removal.
    • The Government must fund the factions fairly and equally, they are not allowed to be corrupt when funding factions nor are members allowed to steal money from the treasury for their own personal benefit.
    • The United States Federal Government must contact a Law Enforcement Agency to add charges to a suspects profile for them, evidence must be shown beforehand.
    • The highest rank of the United States Federal Government faction is Vice-President. The President rank is reserved for the Faction Director and Assistant Faction Director who may sign off on bills, letters, court cases and make in-character announcements when necessary and also command the Department of Homeland Security. In the absence of the President (which is assumed to be majority of the time) and may make decisions in the absence of the POTUS. All decisions that the Vice-President makes that have an impact on factions must be ran by and signed off by the President (either Faction Director).
    • The United States Federal Government is composed of three branches: executive, judicial and legislative.
    • The Federal Government of the United States may not take over crime scenes and investigations, but they may contribute relevant information to them and they may set up operations with the Department of Homeland Security.
    • Governmental firearms may ONLY be used for self-defence. Security members of the USFG faction must not act like Law Enforcement Officers. They should certainly not pull over suspects, show up at crime scenes aiming weapons or act like a Police Officer at all, they should instead contact a Law Enforcement Agency over the departmental radio. Heavy governmental weaponry should only be carried whilst actively protecting executive personnel. (E.G Vice-President)
    • If an unlawful decision has been made by the Federal Government of the United States, the Judicial Department may oversee the issue within a courtroom and review whether the decision made was lawful or not; it may result in decisions being reverted and/or further punishment such as impeachment if acceptable based on the type of decision made and the grounds behind it. Arrests may be made on corrupt members of the USFG by the Department of Homeland Security, Federal Bureau of Investigation or San Andreas Police Department and treated as a 'holding' where said member may not roleplay using any access until they're released and cleared from any charges by the Judicial Department. The agency that arrested said corrupt member will then contact the Judicial Department with evidence of corrupt actions and a valid verdict shall be given afterwards.
    • If a relevant faction moderator sees an issue with an in-character bill, they may intervene with its implementation of said bill if it proves to be unrealistic or problematic for San Andreas Roleplay for OOC reasons.


    QC = "G O V"









    Status: Classified.
    Moderator: [Nick Skadoo] [1]



    • The Department of Homeland Security is a Federal Agency and also has a secretive group (Sector 9) which is known to be a clandestine unit which answers directly to the POTUS [Faction Directors] and has the authority to pose as state and federal agencies to fulfil their purpose which is to eradicate terrorism and corruption in the State of San Andreas. The Department of Homeland security is to focus on general faction corruption before anything else and they mainly roleplay the Department of Homeland security.
    • The Department of Homeland Security works closely with the U.S. Federal Government; as they are in a secretive group they are automatically protected by the POTUS and the U.S. Federal Government has no power to remove members from the agency, instead, the POTUS [Faction Directors] may discharge members or order members to be Faction-Killed [FK] should they pose a threat to the units main goal, which is to rid the State of corruption and protect it from national security threats.
    • The Department of Homeland Security may not submit fake contracts as bait to catch them or any other federal agency for that matter.
    • [1] The Department of Homeland Security is no longer permitted to character-kill players for any reason, instead, they will Faction Kill [FK] players for serious offences that face the death penalty (e.g terrorism) or simply terminate them from their faction; these executions may be legal or unorthodox and is not to be considered as an Agent being corrupt, but fulfilling the purpose of Sector 9's main goal instead. If a member of the secretive Sector 9 unit is caught using unorthodox methods, the Department of Homeland Security will deny all connection to said Agent however they may remain in the Sector 9 group and resurface in the Department of Homeland Security with a new identity whilst remaining in the clandestine unit which is set up and controlled by the POTUS.
    • [2] If the Department of Homeland Security launches a valid investigation and imprisons members of the Hitman Agency or Cicada 3301 groups, they will no longer face a character-kill. Instead, they'll be faction banned [FB] and restricted from joining said group for 1 month (30 days). The Sector 9 unit may not launch an investigation on either group without VALID reasoning beforehand.
    • [3] If members of the Hitman Agency or Cicada 3301 groups manage to capture and Player Kill [PK] DHS (Sector 9) members involved in said investigation, those DHS members will no longer be able to participate in the investigation in any way, shape or form and should be marked as deceased upon the casefile notes. If an entirely new investigation is launched with completely different evidence which doesn't link back to an investigation they were Player Killed [PK] from (which shall be ran by the AFD/FD beforehand) said DHS members may be involved with the entirely new investigation. [See Hitman Agency rules for punishments linked with capturing and executing members of the DHS/S9 during an investigation]
    • Each procedure DHS carries out requires permission from their moderator or either faction director. Some casefiles may result in either a Faction Kill [FK] (death penalty - e.g terrorism) or Faction Ban [FB] or sometimes both.
    • Factions must respect the Department of the Homeland Security as the highest authority in San Andreas, if they order a faction to cease and desist, that faction is expected to follow their orders. However, this rule does not apply to the Department of Justice or the Vice-President [President in the absence of the Faction Director being around] who aren't allowed to be corrupt and will face OOC removal if they are.
    • Members of the Department of Homeland Security aren't allowed to be corrupt, period.
    • Members of the Department of Homeland Security use legitimate LEA badges that cannot be differentiated from any other official duty badge or identification card.
    • Any OOC attempt to reveal a member of the Department of Homeland Security and/or Sector 9 unit is strictly prohibited. This includes using /members, /or and any other OOC means. Everyone is entitled to have their suspicions but unless you have clear as day IC reasoning to act upon this suspicion then you have no right to take action or make it known to your fellow faction members. Players who fail to follow this rule will be punished under the 'Revealing Secret Information' rule.
    • The Department of Homeland Security retains the ability to suspend, fire [FB], and terminate [FK] members at their own discretion. The Department of Homeland Security members are not permitted to be corrupt, therefore, must have valid reasoning to carry out their procedures.


    QC = "D H S"








    Status: Active.
    Moderator: [Jendry] [1]


    • The San Andreas National Guard has full jurisdiction over Area 51 (Demorgan) and their warehouses in Ocean Docks only the Department of Homeland Security and U.S. Federal Government may give them formal orders in these areas.
      [REF A] The San Andreas National Guard does not require permission to enter Los Santos if they're transporting goods to and from their warehouses/base in Ocean Docks; whilst doing so they may not enforce any laws and should instead communicate with the San Andreas Police Department over the department radio. They should also report they're entering Los Santos out of courtesy so law enforcement agencies are aware, however this is not required.
    • The San Andreas National Guard cannot enter Los Santos whilst being on duty unless instructed to do so by a Sergeant [R3] in the SAPD or an Agent in the Federal Bureau of Investigation [R2] or any member of the Department of Homeland Security or U.S. Federal Government. This rule is excused when the National Guard are visiting their warehouses in Ocean Docks or if Los Santos is under siege. (Terrorist related attacks such as HQ raids, disastrous riots and bank robberies). [REF B] Area 51 (Demorgan) is classed as a red zone, therefore any unauthorised/unreported access by civilians or law enforcement may be returned with lethal force by the National Guard in attempts to neutralise any possible threats to the facility and the National Guard cannot be held liable for properly protecting Demorgan.
    • To raid Area 51 (Demorgan) or the Ocean Docks warehouses/base for any reason, e.g releasing prisoners, requires at least four (4) National Guard members and four (4) Police Department members online and permission granted from a public administrator. National Guard members reserve the right to shoot on sight when they spot potential threats to their Demorgan/OD base and this is not deemed as killing on sight. (refer to [B])
    • The San Andreas National Guard CANNOT release prisoners by simply opening a cell for them and letting them out, this will be deemed as Powergaming; however corrupt National Guard members can help gangs who are raiding the facility (with proper raiding permission granted beforehand) to release their fellow members from prison.
    • Any San Andreas National Guard aircraft (Hydras/Hunters/Helicopters) have been fitted with GPS trackers, players cannot metagame this information. You may also only steal National Guard aircraft with an extremely valid reason. (E.G - You cannot steal aircraft just for a 'heist', there has to be more realistic backing behind the theft of heavily guarded military equipment)
    • The San Andreas National Guard have a limit of 20 members, this includes the General and Lieutenant General. [15] Alternative accounts are not allowed in the National Guard faction.
    • Members of the San Andreas National Guard are allowed to be corrupt, the only exception is the General and LT. General who are not allowed to be freely corrupt under any circumstances and members of any IA sub-division as per the faction rules restricting members in Internal Affairs from being corrupt.


    QC = "N G"









    Status: Active.
    Moderator: Vacant [1]

    • The San Andreas Network is not funded by the government and is a private company, therefore the government may not suspend or terminate any of their members. The Government can however, revoke the San Andreas Network's license to broadcast, this means any attempts of setting up television broadcasts with the San Andreas Network scripted cameras or news broadcasts [/news] after an in-character bill has been deployed regarding the removal of the right to broadcast may result in OOC faction removal and/or punishment under the Powergaming rule [See the server rules thread]. It's in the best interest for the San Andreas Network to cooperate with the government and act realistically with their interviews and broadcasts and punishment of rogue members.
    • The San Andreas Network members must comply with federal agencies such as the Police Department if they're getting too close or interfering with their crime scenes. It may lead to in-character repercussions if Network members do not comply and that is completely justified.
    • The San Andreas Network cannot be corrupt with their television broadcasts (e.g broadcasts of beheading civilians). It's unrealistic and it'd never pass the authorisation department and it'd be taken down very instantly regardless. Network members can however, be corrupt over news broadcasts [/news] if done properly, trolling on news broadcasts is strictly forbidden and it may lead to Metagaming punishments if the /news command is abused to insult players globally. The Network Executive may not be corrupt over news broadcasts and they must ensure members who have been corrupt with faction equipment are instantly removed from the company for unprofessional behaviour that can tarnish the reputation of the Network.
    • Executive members of the San Andreas Network retain full control over their in-character section [click here] the in-character section moderators cannot overrule the San Andreas Network in their own section which is classed as a website where they can freely post articles and advertisements.


    QC = "S A N"









    CICADA ARCHIVE
    Status: INACTIVE.
    Moderator: N/A. [1]
    Rules marked with [X] mean the rule is currently not enacted and is only backed up for future use.
    CICADA ARCHIVE


    • Cicada, otherwise known as Cicada 3301 is known as a mysterious organisation to the public, specifically famous for their profound puzzles. Characters are not allowed to be aware of who is or isn't in Cicada 3301 without obtaining legitimate in-character information beforehand. Revealing members OOC will result in punishment.[See below]
    • Members of the Cicada organisation are not allowed to character-kill other players under any circumstances, this includes federal agencies investigating them. The most, would be a group-kill [GK] of anyone involved in investigating the group that has been caught, completely erasing their memory and any knowledge they have on the group. If every FBI or DHS agent involved in a casefile has been eliminated by the group, the casefile automatically goes cold and may not be dug up in the future by anyone who was eliminated. If a Cicada members wishes to agree to a character-kill agreement upon joining the group, they do so at their own discretion; faction moderation does not force or endorse any character-kill agreements that deny group/faction entry because said player has denied accepting a character-kill agreement.
    • Cicada members should not stray away from their purpose, they are there to distribute narcotics, weaponry and create unique roleplay through the use of the darkweb, they are not a paramilitary by any means and should always do their best to remain as discreet as possible and stay out of warfare with other factions and groups which could pose a risk to the lifespan of their group.
    • The Cicada organisation may only have two group members in any law enforcement agency at any given time. Members also cannot be high-command in a law enforcement agency whilst being high-command in Cicada.
    • [X] [1] Cicada is a hidden organisation and members revealing themselves could pose a threat to the group itself. Should members of Cicada reveal themselves both IC or OOC, they face the possibility of removal from either the leader and/or the faction directors and are liable to be group-killed [GK] by group high command themselves without permission from their leader should the high command member(s) feel the revealed member is a possible threat and liability to the group itself.
    • [X] [2] Players unfairly revealing members of Cicada 3301 carries the same punishments as revealing members of Sector 9 and the Hitman Agency. Players must not reveal: members within the organisation, undercover forum accounts and must not metagame any information, punishments will be given out [OOC]. Should a player have legitimate in-character information and choose to reveal members of the organisation, Cicada is authorised to track down and player-kill [PK] those whistle blowers and roleplay destroying any documents and erasing any content posted online [IC section].
    • [3] Cicada is now public by choice therefore there will be no punishment for OOC revealing. You must still collect proper in-character information and evidence before you can reveal them in-game or within the IC section.
    • Should the Federal Bureau of Investigation [FBI], compile and execute a casefile that's legitimate and successful on 7 members or more of the group (including high command) [1] or the leader/vice-leader and three members of a high ranking (R3+) [2] or any casefile providing ironclad evidence of illegal activities on both group leaders [3], the group will be purged and a new puzzle shall arise on the dark web, giving an opportunity of recruitment to other players, thus continuing the cycle of Cicada.


    QC = "C I C"









    Faction Moderation rules and regulations
    To find out the moderator of a faction, please check the factions respective rule list above

    • Faction moderators may rarely take on an in-character role within the faction they moderate when needed, briefly. E.G to sign off on bills with approval that require administrative permission. The Faction Directors may also take on the position of the President to interact with the Department of Homeland Security, Department of Justice, Federal Bureau of Investigation and U.S. Federal Government.
    • Faction moderators are to handle forum complaints on the faction they moderate, they may consult other members of faction management for their opinions but the moderator of that specific faction should handle that complaint only. Of course, the Assistant Faction Director and Faction Director and Complaints Director can take on the responsibility in a faction moderators absence.
    • Faction moderators are to supervise the performance of a faction and report any issues, no matter how little or big, back to either Faction Director. Faction moderators are not there to intervene with roleplay or dictate what a faction can and can't do all the time, however some roleplay will require administrative approval. (E.G bills proposing changes to any faction.)
    • Faction moderators should refrain from joining factions they do not moderate and should focus on the faction/group they moderate only; they should only focus on affairs with the faction they moderate also, if they see issues with another faction or official group, they should approach the moderator of said faction or either Faction Director.
    • Factions/Official groups may only have one moderator per faction, the San Andreas Police department is exempt from this rule due to being a fairly large faction, which may have two moderators. Administrators can moderate one faction and one group at the most.
    • Faction moderators cannot give out invites to players into the factions they moderate, this must be done by recruiters ONLY with proper in-character roleplay, please do not pester moderators to invite you to factions if someone with recruiter/leaderflag status is not online; it'll be done when they're available, you've made it this far through the application process, so just wait.
    • Faction moderators should refrain from promoting members themselves, however if a faction is purged then they may select and promote new leadership for the faction to rebuild with.
    • Faction moderators must not select new leadership for factions without approaching and running it by the the Assistant Faction Director and Faction Director first, major changes must always approved by the faction directors and the faction directors should still be notified of minor changes by faction moderators.

    Previous input [special thanks]: Val, Josh, Watson, Brad, Shinji, Oliver, Claude, Ravin, Rey, Damien, Dino, Anders



    *These faction rules are subject to change at any period of time, changes may be announced as an edit reason, check this thread regularly
    Last edited by J; 8th November 2018 at 02:59 AM. Reason: [UPDATED] [08/11]

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  3. #2


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    Whole thread has been updated.
    Added:

    Players may not use their alternative accounts in the San Andreas Police Department, San Andreas National Guard or any faction with access to controlling prison cells to release their main account; if players wish to use their alternative accounts to release other prisoners, they must not log off that alternative account for thirty [30] minutes after releasing prisoner(s) to allow other law enforcement agencies to roleplay forensics and an investigation on the escape or it'll be considered as logging to avoid roleplay if players immediately log back into their main account. [See the server rules]

    Modified:

    The San Andreas National Guard have a limit of 20 members, this includes the General and Lieutenant General. [20] Alternative accounts are not allowed in the National Guard faction.
    chatty mouth none of them bad

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    • Status/moderator updates


    This thread will be receiving continuous updates in the upcoming days; the San Andreas Government faction is also making a comeback this week and applications will open shortly. Currently the Department of Justice remains disbanded until suitable leadership can be found, if you consider yourself a suitable candidate for leadership then please do contact the FD.


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