Introduction
The duffle bag system is used mainly for delivering materials/guns/drugs, especially when it comes to big amounts.
The system is limited however the limits are not rough at all:
- 7 weapon slots
- 25,000 materials
- 1,000,000 cash
- 150 drugs (150 capacity for each drug, so there could be 150 cocaine and 150 meth and so on)
In order to prevent objects stacking, abuse and lag:
- The duffle bag will disappear 10 minutes after its been dropped.
- Buying duffle bags is done through 24/7 (to be changed - more on this soon) and there is a cooldown of 20 minutes before buying another (you don't need to be in-game for this however it is 20 minutes that can not be avoided)
In contrast to the briefcase system, the duffle bag can not be hidden or taken with you on logout. This item is a one time use, therefore:
- If you get injured, your duffle bag will drop and anyone would be able to pick it up
- If you log out with a duffle bag in hand, it will drop and anyone would be able to pick it up
- On restart, all duffle bags will be removed (from players or dropped duffle bags)
You may get started by going to any 24/7 and buying a duffle bag through /buy.
This will automatically give you the dufflebag. You can not unequip it.
Commands
There is only one command for this system - /dufflebag. Here are its options:
/dufflebag pickup
/dufflebag check
/dufflebag deposit
/dufflebag withdraw
/dufflebag show (used to show someone the stuff inside your dufflebag - looks the same as /dufflebag check but with an automated RP line)
/dufflebag drop
Future plans/features
This is a list of features that I am planning to do. Note that this might take time, and some of the features might be lifted/changed.
- /dufflebag give - give your dufflebag to another player directly instead of having to drop and pickup.
- The ability to put duffle bags in trunks - optional, you can currently drive with it so this is better for roleplay rather than a transport method.
Thanks to Rio Castle and Lucas Maxwell for helping me test this